Little Nightmares 2 Guide: The best tips & tricks


You can jump right into Little Nightmares 2 - or you can read our tips and tricks beforehand. They can help you during the game not to get stuck in a predicament for too long. In this guide you will learn, among other things:

  • Why it's better to play with headphones
  • Why you should always pay attention to Six
  • Why timing is everything in the game

Do you want to collect all trophies and achievements at the same time? Then check out our guide to the achievements in Little Nightmares 2.

Watch and listen to your surroundings

As you sneak through the levels, you may come to a place where you can't seem to get anywhere. The solution to the riddle could literally be in the air: Listen to the ambient sounds, as they will occasionally tell you what to do next. Even the smallest acoustic deviations can be a hint for you. So it's best to play with headphones to make sure you don't miss a sound.

In the safety of the shadows, it also doesn't hurt to observe your surroundings. Clues can be hidden everywhere. So look in every corner, turn over every stone twice, inspect walls - just everything around you. Observing the rooms and places will also tell the story - not a word is spoken in Little Nightmares 2. Rather, the interactions between you and Six tell the story, as do the little clues hidden everywhere.

By the way, looking around can also help you to be warned of traps in time. There are quite a few of them in the game, and they almost merge with their surroundings, which is why you might not discover one or two of them until it's too late. So be on your guard!

Examine every detail in your surroundings - it might lead to the solution of the mystery.

Always look at what Six is doing in Little Nightmares 2

Clues are not only hidden around your main character. Your companion Six is also always helping you solve puzzles. With small movements or gestures, she nudges you towards the solution or shows you where to go next. Sometimes she moves in one direction, sometimes she just looks at a certain spot. Always keep an eye on her so that you don't miss any clues.

But it's also worth watching her, because Six is afraid of some situations. Then she remains as petrified and goes partout not further. In this case you go to her, take her by the hand and accompany her confidently through the frightening situation.

Six is afraid? Then take her by the hand and lead her out of the situation.

Six is gone? Don't panic!

Once you didn't pay attention and walked on, Six is gone. But don't worry, she is not completely lost: You can send out a call and she will make her way directly to you. The same applies the other way around: If you are too far away from each other while Six makes a useful discovery, she will call for you.

Practice makes perfect

There aren't many fights in Little Nightmares 2, but they do happen. For that, you should be aware of one thing: Since protagonist Mono is a little guy, the objects around him are sometimes quite large - and heavy. Conversely, this means that Mono needs quite a bit of strength to lift and move things, which in turn can lead to delays in movement. Long story short, when you're fighting an enemy, keep in mind that some movements aren't instantaneous.

They all want to get into your pants - but unfortunately not in a good way.

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