Two Point Campus: 10 tips for beginners


In this Two Point Campus tips guide, you'll learn, among other things:

  • How to meet the basic needs of your students and staff
  • Why you should not make rooms too small
  • What to consider when hiring and training staff
  • How to create room templates and save a lot of time

Almost four years after the successful Two Point Hospital, British developer Two Point Studios released its next hotly anticipated business simulation, Two Point Campus, on August 9, 2022. Instead of managing hospitals, however, you'll have to keep universities running in 16 different scenarios under constantly changing conditions. Our beginner's guide reveals how to make your life easier.

Keep needs in mind and make sure walking distances are short

Both the staff and students of your universities in Two Point Campus have a variety of needs, including food, drink, hygiene, entertainment, health, energy, and restroom comfort. To ensure that all of these are met, you should keep the routes to campus facilities and objects related to them short.

Take beverages as an example: By placing water dispensers at regular intervals in your campus buildings, you increase the likelihood that everyone will stay well hydrated. While vending machines can do the same thing, the soft drinks they offer have a negative impact on health.

You will need an assistant for each kiosk. However, the investment is always worthwhile when there is a high volume of traffic.

At least as important as drink dispensers are snack stands (1,200 credits each) such as the hot dog kiosk, the vegetable kiosk and the ramen kiosk. Unlike the much cheaper snack machines that only satisfy hunger, these sell healthy food. Place at least one of these kiosks in the entrance areas of each of your campus buildings - and ideally also some seating, trash cans and hygiene dispensers.

Speaking of hygiene dispensers: They cost only 500 credits, but have a very positive impact on the hygiene needs of everyone on campus. So get into the habit of placing at least one hygiene dispenser right next to every door on campus grounds.

On the other hand, to satisfy the need for entertainment, corridor objects such as the pay phone (150 credits), the magic owl (300 credits), the broom stand (650 credits), the goth bookcase (700 credits), the clown chest (750 credits), the fortune teller table (750 credits), the strength test (3000 credits), the knuckle witch vending machine (3500 credits), and the crazy cab vending machine (5000 credits) come in handy.

At least three to four entertainment objects per building is a good start. Note: Some of these objects, like so many in the game, must first be unlocked with Kudosh. How exactly this works is explained in our guide Two Point Campus: How to get Kudosh.

With the help of the visualization view, you can see at a glance where objects that fulfill the respective needs are located in Two Point Campus.

Your students, on the other hand, can recharge their batteries by resting in dormitories or becoming members of the Power Napping Club. The latter allows them to take a short nap at the flexibly placeable club objects (Sleepy Sheep, Waning Moon, Counting Sheep) if necessary. Also to note: You need one bed in a dorm for every five students. Staff members, on the other hand, rest in staff rooms.

There is still the need for toilet comfort. To meet this need, you should have bathrooms with at least three toilet st alls and as many sinks in each campus building in different, easily accessible locations. Also, make sure there are enough shower rooms. There should be at least two small shower rooms with two showers per medium-sized campus building - even if you already have many hygiene dispensers.

Don't make important rooms too small

Each room in Two Point Campus has a minimum size, which the game displays in build mode both on the left side of the selection menu and at the top of the screen. Make sure that important rooms such as lecture halls, dormitories, the special rooms of individual disciplines, the study center and the library not only meet the minimum size, but are always slightly larger.

Provided, of course, that the layout of the building allows for this. Spacious rooms can significantly increase the prestige of the room, which later plays an important role in obtaining the second and third star in many scenarios.

The arrows in the light blue bar at the top of the menu with the crown symbol next to it show how a furnishing object affects the prestige of a room.

In addition, the higher the prestige of a room, the more comfortable students and staff will feel in it and the better they will learn and teach. To increase the prestige value, a room needs a variety of different furnishing objects. However, if the space is too small to begin with, you will eventually run out of room for more furnishings.

Increase campus appeal and maintain comfortable temperatures

Keeping your students and staff happy is essential for smooth and efficient campus operations in Two Point Campus. In addition to the needs and room prestige already mentioned, room temperature and attractiveness have a direct impact on the mood of each person. Therefore, you should always keep an eye on these values.

Temperature: It is regulated in Two Point Campus by heaters and air conditioners. When placing them, use the automatically switched on visualization view to see how the position of a heater or air conditioner affects the temperature in that sector. For small rooms with a floor area of 2×3 squares, an inexpensive radiator or floor-standing air conditioner is usually quite sufficient.

Also, don't forget about the attractiveness of outdoor areas. Fountains and plants are a good choice to increase it.

For larger rooms, you will usually need two such units, ideally placed so that the visualization view shows an even green-brown tint. Tip: If cooling is required and your budget allows it, use the expensive wall-mounted air conditioners for 500 credits, especially since they require no maintenance.

Now for the attractiveness: In Two Point Campus you can increase it with indoor plants, posters and all other objects that appear in the building view when you click on the vertical tab "Decoration" on the left (the one with the mural). Plants in particular have a positive and large-scale effect on building attractiveness, but have the disadvantage of requiring regular watering by janitors.

If you are understaffed, withered greenery has the opposite effect, i.e. it lowers the attractiveness. The same applies to trash lying around, clogged toilets, broken beds, defective lecterns and other non-functioning technical equipment. Rule of thumb: make sure you have a dense network of trash cans and hire enough janitors to keep everything maintained.

Look closely at new applicants

Lecturers, assistants and janitors are the engine without which virtually nothing would move on your campus. That makes it all the more important to hire the right people. As soon as new staff is needed, take a look at all the applicants by clicking on each one. This is the only way to obtain important additional information about the applicant's qualities and talents on the right-hand side of the page.

The higher an applicant's salary, the higher his or her skills. However, you should still take a close look at the character traits.

Employees who bring several positive attributes such as "Nimble" (moves faster than average), "Spick-and-span" (excellent personal hygiene) or "Steely bladder" (toilet comfort drops slower than average) are usually to be preferred.

Especially if the individuals bring one or more competencies to the table on top of that. A janitor with high aerodynamics (better movement speed) is logically more efficient than one who does not have this competence.

On the other hand, if the applicant file lists attributes such as "Loiterer" (moves slower than average), "Bottomless pit" (gets hungry all the time), "Saharamund" (gets thirsty all the time), "Weak bladder" (toilet comfort drops faster than average), or "Disgusting" (poor personal hygiene), you should only consider hiring them if this is offset by high competencies.

Continuously train your staff

After a certain amount of play, you will unlock the training room in Two Point Campus. This room has a futuristic apparatus that helps your employees acquire new qualifications in a comparatively short time. Build up the training room as quickly as possible and make sure that it is used continuously.

Who gets which training depends on the current mission objectives. For example, if you need certain qualifications in a subject to achieve them, you should push for them. If you regularly have to deal with annoying intruders on campus, then concentrate on ensuring that several janitors receive security training.

If there are no pressing problems at the moment, it's best to focus on general skills. Lecturers, for example, should be able to tutor and put a smile on the faces of those around them with "Comedic Timing."

Assistants with "First Aid" and "Pastoral Care" skills can be used much more flexibly, and janitors with "Mechanical" skills are able to improve technical equipment, which increases its efficiency.

Create room templates

In Two Point Campus, you will spend a not inconsiderable amount of time setting up rooms. In many scenarios, customized furnishings are essential to successfully master certain level challenges, especially in the early stages. In many cases, however, it is quite sufficient to work with room templates.

Once created, room templates provide significant time savings.

Creating room templates is done quickly. First click on the room you want to save as a template and then click on the icon with the rolled-up paper and the triangle in the menu on the right. Now give the room template a name that is easy to assign.

Use this method to create templates for all standard rooms that you will need again and again. In addition to dormitories of various sizes, these include lecture halls, bathrooms, shower rooms, staff rooms, recreation rooms, libraries, and the tutoring, counseling, and clinic rooms.

To use a template later, open the building menu and click on "Room templates" in the upper left corner. By the way: You can edit already saved templates at any time.

Listen to loudspeaker announcements and pay attention to warning symbols

If something is going wrong on your campus for a longer period of time, for example if more janitors are needed, then you will be informed acoustically in the form of loudspeaker announcements. Respond quickly, so that the problem doesn't get any further out of hand.

The best way to get a quick overview of all urgent problems in Two Point Campus is the management view. It is accessed by clicking on the map icon at the bottom left of the regular view.

In addition, get into the habit of checking the icons marked with red speech bubbles or warning triangles promptly and find a solution. For example, a red warning triangle with a first aid kit next to it tells you that the hospital room has no assistant. A wrench next to a bed or lectern signals the need to repair these objects.

Tips for PC players: Use keyboard shortcuts

If you play the tutorial of Two Point Campus on the PC, you will already get a good overview of the most important keys in the game. However, some commands are only mentioned in passing or ignored completely. This is especially true for the Z and X keys. With their help, you can rotate active building objects clockwise or counterclockwise, which simplifies their placement immensely.

Speaking of keyboard shortcuts. A look at the control's settings menu reveals that the game on PC doesn't have any shortcut keys defined by default for automatically calling up various visualizations. This is especially true for the satisfaction, energy, hunger, thirst and toilet comfort indicators, as well as the health and social needs indicators.

If you assign the unassigned shortcut keys for the visualizations as shown here, there will be no duplication with other keys in the game.

Our recommendation: Assign the first five visualizations to the keys F1, F2, F3, F4, F5 and the last two to F8 and F9. This will save you a lot of clicking during the game.

Place objects that increase learning

The better your students learn, the more experience they gain and the faster they advance a level. Higher experience levels, in turn, go hand in hand with higher income at the end of the month. How well a student learns depends on many factors, including environmental objects that increase learning. For this very reason, you should install a teleprompter and two surround sound speakers in every lecture hall.

But you can also place objects in the libraries that increase the learning ability. These include, first and foremost, the bookshelves of the various disciplines. Each of them increases the learning ability by five percent, but some of them first have to be unlocked with Kudosh and then cost another 6,000 credits to build.

Turbo for learning ability: If magic is taught at your Two Point Campus University, then you should set up the bookshelf of magic in the library.

A real wild card is the "Giant Library Reception." It increases the learning capacity of the library users present by a whole eight percent and increases the attractiveness on top of that. At a price of 8,000 credits, however, it's no bargain.

Boost your students' campus life

In addition to the seven basic needs already outlined and the three environmental factors (attractiveness, temperature, and room prestige), campus life has a big impact on your students' mood. How well a student likes campus life depends on five factors:

  • The quality of the accommodation (dormitory) - if it is neat, well-equipped and not crowded, you can get a good score here.
  • Clubs: to increase this score, it is important that the person has joined one, or better yet, several clubs and that they have good facilities on campus.
  • Tuition: The less someone pays, the more they are happy about it - and vice versa. You can regulate the tuition fees via the course administration. But be careful: If you set this value too low, your income will of course also drop. In addition, as fees decrease, the number of applicants also increases, which can result in fewer good new students.
  • Personal goals: This item defines how well personal goals of this person have been met so far. Personal goals are requests that regularly arrive in the bottom right of your message box - such as requests for movie showings or concerts. Tip: Before a personal goal expires, the game displays a timer above the person. Then immediately press pause (space bar) and try to fulfill the wish of the person.

Pink convertible tables are ideal for developing existing friendships.

  • Relationships: You can get them going by doing something for the person's social life and wisely distributing relationship objects all over campus. Start with ordinary benches, park benches or picnic tables. If two students take a seat here and start talking, the relationship status soon changes to "friend. You can increase the relationship level by placing objects that enable higher friendship levels. Some objects even boost the love life and ensure that love couples are formed. Our favorite: the double springboard.

More guides to Two Point Campus:

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