In the guide to the Iron Harvest factions you will learn:
What the strengths and weaknesses of the factions are
Which units and mechs are available
Which buildings and defenses you can build
In the real-time strategy hit Iron Harvest for PC and soon Xbox One and PlayStation 4, you'll fight with the three factions Rusviet, Polonia and Saxony for victory on the steampunk battlefields of the early twentieth century. To keep you informed about the differences between the factions, we'll tell you about infantry, mechs, heroes and buildings. You'll also learn about the strengths and weaknesses of the factions.
What do I need to know about armor classes?
Basically, there are four armor classes for Iron Harvest faction units: Unarmored, Light Armor, Medium Armor, and Heavy Armor.
Each unit has different damage values against each armor class. This creates a toned-down rock-paper-scissors principle, similar to that of genre representatives like StarCraft 2 (). Mechs, in addition to armor, have physical weak points that enemies can target for more damage.
What types of units are there?
The Iron Harvest factions share certain unit types, although the individual units can still differ from each other. All factions have infantrymen, mechs, and heroes, though there are shared units as well as faction-specific units. Heroes can be both mechs and infantrymen.
The factions also share building types when it comes to buildings. There are training buildings, defense buildings, and support buildings. There are also resource extraction facilities. On the battlefield, there are neutral positions and war machines that can be taken by all factions equally and are of high tactical importance.
What are the strengths and weaknesses of the Iron Harvest factions?
Polonia: Polonia's troops are generally not as resilient as those of the other two Iron Harvest factions. On the other hand, they are fast and have high ranges. In addition, the cost of buildings is somewhat lower, which in turn speeds up army building.
Rusviet: The strength of the Rusviets also results in their weakness. They are strong in close combat with infantry as well as mechs and can also flank enemies well. It becomes problematic for them when the enemy can keep them at a distance. Most of the time, Rusviets play the most aggressively because of this.
Saxonssaxon troops are the best choice when it comes to entrenching and holding lines or points. Their slow mechs have a lot of health points, strong armor and cover the powerful guns of their own attack line. Their poor mobility makes them vulnerable to fast troop movements.
How do I level my soldiers and mechs in Iron Harvest?
Normal units and heroes level up automatically over time. Productive units level up faster through kills, repairing units and buildings, or other actions. Infantrymen and mechs level twice. Heroes have four levels. Each level increases the damage and life of the respective unit.
Some units unlock additional abilities. If a unit dies and is revived in the base, it loses its abilities. Resurrection in the field maintains the level achieved.
Split units: The infantry units of all factions
Name of the unit
Strength
Weakness
Engineers
can build buildings
very cheap
can replace shooters with equipment
little damage
little life
low chances of survival
Shooters
good range
good damage
moderate cost
slow
poor rate of fire
susceptible to any kind of damage
Machine gunners
can suppress enemies
perfect for bunkers
high fire rate
susceptible to close combat
poor mobility
Name of the unit
Strength
Weakness
Flamethrower
effective against buildings and bunkers
high damage
Area damage
no armor
low range
little life
Medic
heals allies
can erect medical tent
can strengthen exoskeletons once
vulnerable
high cost for healing
Are there units that are reserved for specific factions?
The standard units can be used by all Iron Harvest factions. However, each faction has units that they can only obtain through weapon drops or the reserve.
Polonia: Flamethrowers and Medics
Rusviet: machine gunner and medic
Saxons: MG gunner and flamethrower
Polonia faction: all units
Polonia infantry
Unit name
Strength
Weakness
Protector
low cost
high range
decent damage
no armor
low rate of fire
ineffective against any armor
Polish Grenadiers
can throw grenades
high range
strong against light and medium armor
predictable
weak close combat
Name of the unit
Strength
Weakness
PZM-2 "Rycerz
- strong against light mechs - high range - very fast
- not very resistant - vulnerable to mines, field guns and grenades
Polonia-Mechs
Unit name
Strength
Weakness
PZM-9 "Straznik
strong against infantry
high speed
good veteran ability
vulnerable to mechs
low health points
weak armor
PZM-7 "Smialy
strong against light mechs
can knock out isolated infantry
fast and high range
vulnerable to field guns, mechs and strong infantry
PZM-13 "Mocny
wears down the enemy with mortars
strong against groups of infantry
Smoke grenade
vulnerable due to fixed position
ineffective against strong armor
Name of the unit
Strength
Weakness
PZM-11 "Lowca
strong against armor
can also kill infantry
endures a lot
very slow
inflexible
useless against many weakly armored enemies
PZM-16 "Zolw
good for troop transport
Mortar against enemy infantry
heavily armored
causes little damage
helpless alone
vulnerable when unloading
PZM-24 "Tur
high armor
good damage against all armors
strong ability
very slow
vulnerable to mech fighters
Polonia heroes
Name of the unit
Strength
Weakness
Anna Kos
strong against infantry
hits several targets at the same time
good range with own bear as protection
weak in endgame
not armored
Name of the unit
Strength
Weakness
Lech Kos
strong against mechs
good armor
breaks through defense
high cost
needs higher level to develop potential
Polonia building
Name of the unit
Strength
Weakness
Level 1 Outpost
360 degree field of fire
protects infantry
good for strategic points
relatively easy to destroy
quickly overcome alone
Level 2 outpost
has strong machine gun for suppression
more fortified
weak against mechs
Machine gun can only be used frontally
Level 3 outpost
equipped with gun
Recoil against infantry
strong against mechs
little damage against infantry
is quickly overrun
Name of the unit
Strength
Weakness
Barracks
recruits infantry
no defense
Workshop
produces mechs
no defense
Saxon faction: all units
Saxon infantry
Unit name
Strength
Weakness
Stormtroopers
low cost
strong at medium distance
strong suppression
poor range
no armor
vulnerable to riflemen and field guns
Saxon Grenadiers
can throw grenades
strong against buildings
strong against light and medium armor
predictable
weak in close combat
Name of the unit
Strength
Weakness
Pkp 17 "Eisenhans
strong against entrenched units
high range
strong close combat
weak against fast units
vulnerable to units with light armor
Saxon mechs
Name of the unit
Strength
Weakness
Sd. KS 49 "Grimbart
very resistant
strong against infantry
good against light mechs
easy to flank
inflexible in maneuver
weak in endgame
Sd. KS 78 "Isegrim
good allrounder
fast movement
Smoke bomb
bad in single combat
vulnerable to anti-mech units
SLL 33 "Erlkönig
highest range in the game
can reconnoiter
enormous damage
extremely vulnerable
must be set up
can be easily countered
Name of the unit
Strength
Weakness
SKS 156 "Wotan
strong against mechs
high range
Missile fire
inferior in close combat against equivalent mechs
relatively expensive
MWF 28 "Stepmother
extreme burst damage
good against prioritized targets
must reload for a long time
weak armor
useless on the battlefield
SKS 300 "Emperor
no weak armor
perfect for the front
All-rounder
rises only slowly in rank
very high cost
Saxon heroes
Name of the unit
Strength
Weakness
Gunter of Duisburg
good scout
can support many units
Ability strong against mechs
big hitbox
not very resistant for a hero
Name of the unit
Strength
Weakness
Brunhilde
strong against light mechs
high range
very fast
very bulky
vulnerable at front and back
Saxon building
Name of the unit
Strength
Weakness
Bunker level 1
very favorable
strong in narrow places
strong expansion
not resistant
Bunker level 2
good against large groups of infantry
very high damage
flexible to man
no high fire rate
relatively expensive
Bunker level 3
strong against light and medium mechs
high damage
relatively weak against infantry
needs crew
Name of the unit
Strength
Weakness
Barracks
recruits infantry
no defense
Workshop
produces mechs
no defense
Rusviet faction: all units
Rusviet infantry
Unit name
Strength
Weakness
Vanguard
strong close combat
high damage
low cost
short range
can be easily bypassed
Rusviet grenadiers
can throw grenades
high range
strong against light and medium armor
predictable
weak close combat
Name of the unit
Strength
Weakness
SHM-60 "Groza
very fast
very mobile
strong ability
hardly any range
causes effective damage only in large numbers
Rusviet mechs
Name of the unit
Strength
Weakness
SHM-78 "Ognivo
only mech with flamethrower
strong in narrow places
very slow
inflexible
easy to flank
SHM-86 "Kolokol
Infantry fighter
fastest mech of the Rusviets
can stand up to light mechs if necessary
vulnerable to larger mechs
few hit points
SHM-68 "Nakovalnya
cheap artillery
high area damage
very long reload time
relatively vulnerable to all kinds of damage
Name of the unit
Strength
Weakness
SHM-79 "Nagan
durable mech hunter
high attack speed
Ability strong against light mechs
single shots not very strong
weakens against heavy mechs
needs support
SHM-69 "Serp
very high damage
can suppress infantry
heals own infantry easily
must inevitably take damage
can only enter close combat
can be easily damaged from a distance
SHM-70 "Gulyay-Gorod
holds the front line
Ability strong against heavy mechs
faster than similar models
apart from the ability not strong against medium and heavy mechs
needs support
Rusviet heroes
Name of the unit
Strength
Weakness
Olga Romanova
good for sabotage and reconnaissance
blows up enemy positions
hardly to stop
if caught, very vulnerable
compared to other heroes hardly usable in direct battle
Unlike the other two factions, the Rusviets have only one heroine.