Anno 1800 Production chains & buildings: How to build efficiently


In our guide to the production chains and building requirements in Anno 1800 you will learn:

  • Which buildings and goods are in demand at which population level
  • What the building requirements for certain goods look like
  • How to perfectly coordinate the production of raw materials with the production of end products
  • Tips and tricks for efficient production chains and production routes

With Anno 1800 (), the popular building simulation series from Germany is now entering its seventh round. Now that our Anno 1800 strategy guide and these Anno 1800 tips have helped you get started in the game, it's time to get down to business.

Besides warfare in Anno 1800 and extensive knowledge of diplomacy in Anno 1800, your island growth is of course essential. In order for your global empire to quickly transition from the agricultural to the industrial age, for the production of goods to run at full speed and for your subjects to gladly work for you, you should plan the production processes. Below we will tell you how to do that.

Guide for production chains & building requirements

In order to produce goods in Anno 1800, you need the appropriate raw materials, which you can produce or process in the corresponding manufacturing plants. Sometimes more than 10 different factories are involved in the production of a final product.

The problem: some raw materials take longer to produce than others, which can lead to bottlenecks in the production chain. To avoid this, you should make sure that there are always exactly enough raw materials to manufacture a product. This can be quite a balancing act - but we will provide you with the appropriate tools in the form of tables.

Read the tables as follows: The path to the final product is divided into numbered production steps. Step 2 should only be tackled once you have fulfilled the building requirements for step 1, and so on. Below the production steps you will find the buildings you need for this step as well as the optimal number of buildings and the production time.

Production level12
Building/Raw materialIron mine/ironBlast furnace/steel
opt. Quantity (production time)1 (00:15)2 (00:30)
Building/raw materialCharcoal burning/ Coal
opt. Number (production time)2 (00:30)

If you want to produce steel, for example, you need an iron mine and a charcoal burning facility. However, since the charcoal mill takes twice as long to produce as the iron mine, you should run two charcoal mills per iron mine to produce steel. That way, you'll get exactly enough iron and coal to run two blast furnaces at the same time, which will then cook steel - and without bottlenecks or overproduction of coal and iron.

Tips: Remember to place houses that belong together near each other to keep the distances short. Paving paths also increases efficiency. And especially in the beginning it can be crucial if the logging huts are located in forest areas. You can find numerous construction plans on the net that will help you optimize your city layout and use the land as efficiently as possible.

Our production chain tables are organized by population level and by whether the final product is a basic need, a material, or a luxury good. Some farms can produce faster with an optional power connection - the tables are for production timing without a power connection only.

Farmers

Immediately after the start of the game, the production chains of the population group of farmers are available to you:

End ProductFish
Production level1
Building / Raw materialFishery/ Fish
opt. Quantity (production time)1 (00:30)
End productWork clothes
Production stage12
Building / Raw materialSheep farm / WoolWeaving mill / work clothes
opt. Number (production time)1 (00:30)1 (00:30)
Final productBoards
Production stage12
Building / Raw materialLumberjack's hut / woodSawmill / boards
opt. Quantity (production time)1 (00:15)1 (00:15)
Final productSchnapps
Production stage12
Building / Raw materialPotato farm / PotatoesDistillery / Schnapps
opt. Quantity (production time)1 (00:30)1 (00:30)

Workers

Once you have workers among your subjects, you can produce the following goods:

Final productSausage
Production level12
Building / Raw materialPig breeding / PigsButchery / Sausage
opt. Quantity (production time)1 (01:00)1 (01:00)
Final productBread
Production stage123
Building / Raw materialGrain farm / GrainMill / FlourBakery / Bread
opt. Number (production time)2 (01:00)1 (00:30)2 (01:00)
Final productSoap
Production stage123
Building / Raw materialPig breeding / PigsWasenmeisterei / TallowBoiling / Soap
opt. Quantity (production time)2 (01:00)2 (01:00)1 (00:30)
Final productSail
Production stage12
Building / Raw materialSheep farm / WoolSail weaving / Sails
opt. Number (production time)1 (00:30)1 (00:30)
End productSteel beam
Production stage123
Building / Raw materialIron mine / IronBlast furnace / SteelSteel mill / Steel beam
opt. Quantity (production time)1 (00:15)2 (00:30)3 (00:45)
Building / raw materialCharcoal burning / Coal
opt. Number (production time)2 (00:30)
Final productCannons
Production stage123
Building / Raw materialIron mine / IronBlast furnace / SteelCannon foundry / Cannons
opt. Quantity (production time)1 (00:15)2 (00:30)6 (01:30)
Building / raw materialCharcoal burning / Coal
opt. Number (production time)2 (00:30)
Final productBricks
Production stage12
Building / Raw materialClay pit / ClayBrickyard / Bricks
opt. Quantity (production time)1 (00:30)2 (01:00)
Final productBeer
Production stage123
Building / Raw materialGrain farm / GrainMalting plant / MaltBrewery / Beer
opt. Quantity (production time)2 (01:00)1 (00:30)2 (01:00)
Building / raw materialHop plantation / Hops
opt. Quantity (production time)3 (01:30)

Craftsmen

Once artisans occupy your lands, you meet the building requirements to produce these goods:

End ProductCanned Meat
Production level123
Building / Raw materialCattle farm / BeefCommercial kitchen / GoulashCannery / canned meat
opt. Quantity (production time)8 (02:00)8 (02:00)6 (01:30)
Building / Raw materialBell pepper farm / PeppersIron mine / Iron
opt. Quantity (production time)8 (02:00)1 (00:15)
Final productSewing machines
Production stage123
Building / Raw materialIron mine / IronBlast furnace / SteelSewing machine factory / sewing machines
opt. Quantity (production time)1 (00:15)2 (00:30)2 (00:30)
Building / Raw materialCoal mine / CoalLumberjack's hut / Wood
opt. Quantity (production time)1 (00:15)1 (00:15)
Final productFur coats
Production stage123
Building / Raw materialCotton plantation / CottonCotton weaving mill / Cotton clothTailor shop / fur coats
opt. Quantity (production time)2 (01:00)1 (00:30)1 (00:30)
Building / raw materialHunting lodge / skins
opt. Quantity (production time)2 (01:00)
Final productWindow
Production stage123
Building / Raw materialQuartz pit / Quartz sandGlassworks / GlassWindow factory / window
opt. Quantity (production time)2 (00:30)2 (00:30)4 (01:00)
Building / Raw materialLumberjack hut / wood
opt. Quantity (production time)1 (00:15)
End productRum
Production stage12
Building / Raw materialLumberjack's hut / WoodRum distillery / Rum
opt. Quantity (production time)1 (00:15)2 (00:30)
Building / raw materialSugar cane plantation / Sugar cane
opt. Number (production time)2 (00:30)

Engineers

Nothing is too hard for the engineer - with this occupational group among your inhabitants, you have the opportunity to bring up the following heavy guns:

End ProductGlasses
Production level123
Building / Raw materialQuartz pit / Quartz sandGlassworks / GlassEyeglass factory / eyeglasses
opt. Quantity (production time)1 (00:30)1 (00:30)3 (01:30)
Building / Raw materialZinc mine / ZincBrass smelter / Brass
opt. Quantity (production time)1 (00:30)2 (01:00)
Building / raw materialCopper mine / Copper
opt. Quantity (production time)1 (00:30)
End productCoffee
Production stage12
Building / Raw materialCoffee plantation / coffee beansCoffee roasting plant / coffee
opt. Quantity (production time)2 (01:00)1 (00:30)
Final productLight bulbs
Production stage123
Building / Raw materialQuartz pit / Quartz sandGlassworks / GlassLight bulb factory / light bulbs
opt. Quantity (production time)2 (00:30)2 (00:30)4 (01:00)
Building / raw materialCharcoal factory / CoalFilament factory / filaments
opt. Quantity (production time)2 (00:35)4 (01:00)
Final productElectricity
Production stage1234
Building / Raw materialOil refinery / OilRailroad tracks / TransportationSmall oil port / storage and trade (500)Power plant / electricity
opt. Number (production time)1 (0:15)as neededaccording to demandas needed
Building / raw materialOil depot / warehouse (200)
opt. Quantity (production time)according to demand
End productReinforced concrete
Production stage123
Building / Raw materialIron mine / IronBlast furnace / SteelConcrete plant / reinforced concrete
opt. Quantity (production time)1 (00:15)2 (00:30)4 (01:00)
Building / raw materialCoal mine / CoalCement mine / Cement
opt. Quantity (production time)1 (00:15)2 (00:30)
Final productHeavy guns
Production stage1234
Building / Raw materialPig breeding / PigsWasenmeisterei / Tallow
opt. Number (production time)4 (01:00)4 (01:00)
Building / Raw materialSaltpetre factory / SaltpetreDynamite factory / DynamiteGun factory / Heavy guns
opt. Number (production time)8 (02:00)4 (01:00)8 (02:00)
Building / Raw materialIron mine / IronBlast furnace / Steel
opt. Quantity (production time)1 (00:15)2 (00:30)
Building / Raw materialCoal mine / Coal
opt. Quantity (production time)1 (00:15)
End productSteam engines
Production stage123
Building / Raw materialIron mine / Iron
opt. Quantity (production time)1 (00:15)
Building / raw materialCoal mine / CoalBlast furnace / SteelEngine factory / steam engines
opt. Quantity (production time)1 (00:15)2 (00:30)6 (01:30)
Building / Raw materialZinc mine / ZincBrass smelter / Brass
opt. Quantity (production time)2 (00:30)4 (01:00)
Building / Raw materialCopper mine / Copper
opt. Quantity (production time)2 (00:30)
Final productPenny-farthings
Production stage123
Building / Raw materialIron mine / IronBlast furnace / SteelBlast furnace / Blast wheels
opt. Quantity (production time)1 (00:15)2 (00:30)2 (00:30)
Building / Raw materialCoal mine / Coal
opt. Quantity (production time)1 (00:15)
Building / raw materialRubber plantation / Rubber
opt. Quantity (production time)4 (01:00)
End productPocket watches
Production stage123
Building / Raw materialQuartz pit / Quartz sandGlassworks / GlassWatch workshop / pocket watches
opt. Quantity (production time)2 (00:30)2 (00:30)6 (01:30)
Building / Raw materialGold mine / GoldGold smelter / Gold ingot
opt. Quantity (production time)10 (02:30)4 (01:00)
Building / Raw materialCoal mine / Coal
opt. Quantity (production time)1 (00:15)

Investors

Your empire keeps growing and attracting investors? Then get ready to serve them the following high-quality products:

Fine dust? More like coarse dust!

End productSparkling wine
Production stage123
Building / Raw materialQuartz pit / Quartz sandGlassworks / GlassChampagne cellar / sparkling wine
opt. Quantity (production time)1 (00:30)1 (00:30)1 (00:30)
Building / Raw materialVineyard / Grapes
opt. Number (production time)4 (02:00)
Final productCigars
Production stage123
Building / Raw materialLumberjack's hut / WoodCabinetmaker's workshop / Wood veneerCigar manufactory / cigars
opt. Quantity (production time)1 (00:15)4 (01:00)2 (00:30)
Building / Raw materialTobacco plantation / Tobacco
opt. Number (production time)8 (02:00)
End productChocolate
Production stage123
Building / Raw materialSugar cane plantation / Sugar caneSugar refinery / SugarChocolate factory / Chocolate
opt. Quantity (production time)1 (00:30)1 (00:30)1 (00:30)
Building / raw materialCocoa plantation / Cocoa
opt. Quantity (production time)2 (01:00)
Final productSteam car
Production stage1234
Building / Raw materialIron mine / IronBlast furnace / SteelEngine factory / Steam enginesSteam car factory / steam cars
opt. Quantity (production time)1 (00:15)2 (00:30)6 (01:30)4 (01:00)
Building / Raw materialCoal mine / CoalLumberjack's hut / WoodCarriage workshop / Carriages
opt. Quantity (production time)1 (00:15)1 (00:15)8 (02:00)
Building / raw materialZinc mine / ZincBrass smelter / Brass
opt. Quantity (production time)2 (00:30)4 (01:00)
Building / Raw materialCopper mine / CopperRubber plantation / Rubber
opt. Quantity (production time)2 (00:30)4 (01:00)
Final productJewelry
Production stage123
Building / Raw materialGold mine / GoldGold smelter / Gold barsGoldsmith / Jewelry
opt. Quantity (production time)10 (02:30)4 (01:00)2 (00:30)
Building / raw materialCoal mine / CoalPearl farm / Pearls
opt. Quantity (production time)1 (00:15)6 (01:30)
Final productPhonograph
Production stage123
Building / Raw materialLumberjack's hut / WoodCarpenter's workshop / Wood veneerPhonograph factory / phonographs
opt. Quantity (production time)1 (00:15)4 (01:00)8 (02:00)
Building / raw materialZinc mine / ZincBrass smelter / Brass
opt. Quantity (production time)2 (00:30)4 (01:00)
Building / Raw materialCopper mine / Copper
opt. Quantity (production time)2 (00:30)

Jornaleros

Far to the west of your homeland, you set up an outpost of your little empire. You can keep the Jornaleros, South American farmers, happy with the following products:

End ProductBaked bananas
Production level12
Building / Raw materialFish oil factory / Fish oilKitchen / Baked bananas
opt. Quantity (production time)1 (00:30)1 (00:30)
Building / Raw materialBanana plantation / Bananas
opt. Quantity (production time)1 (00:30)
End productPonchos
Production stage12
Building / Raw materialAlpaca farm / Alpaca woolPoncho weaving / ponchos
opt. Quantity (production time)1 (00:30)1 (00:30)
Final productBoards
Production stage12
Building / Raw materialLumberjack's hut / woodSawmill / boards
opt. Quantity (production time)1 (00:15)1 (00:15)
Final productSail
Production stage123
Building / Raw materialCotton plantation / CottonCotton weaving / Cotton clothSail weaving / Sails
opt. Number (production time)2 (01:00)1 (00:30)1 (00:30)
Final productRum
Production stage12
Building / Raw materialLumberjack's hut / WoodRum distillery / Rum
opt. Quantity (production time)1 (00:15)2 (00:30)
Building / raw materialSugar cane plantation / Sugar cane
opt. Number (production time)2 (00:30)

Obreros

The second level of population in the new world consists of the Obreros. Once you unlock them, you can - and should - produce the following goods:

End ProductTortillas
Production level12
Building / Raw materialCattle farm / BeefKitchen / Tortillas
opt. Quantity (production time)2 (01:00)1 (00:30)
Building / Raw materialCorn plantation / Corn
opt. Number (production time)2 (01:00)
Final productCoffee
Production stage12
Building / Raw materialCoffee plantation / coffee beansCoffee roasting plant / coffee
opt. Quantity (production time)2 (01:00)1 (00:30)
Final productMelons
Production stage123
Building / Raw materialCotton plantation / CottonCotton weaving mill / Cotton clothHattery / Melons
opt. Quantity (production time)2 (01:00)1 (00:30)1 (00:30)
Building / raw materialAlpaca farm / Alpaca woolFelt factory / Felt
opt. Quantity (production time)1 (00:30)1 (00:30)
Final productSewing machines
Production stage123
Building / Raw materialIron mine / IronBlast furnace / SteelSewing machine factory / sewing machines
opt. Quantity (production time)1 (00:15)2 (00:30)2 (00:30)
Building / Raw materialCoal mine / CoalLumberjack's hut / Wood
opt. Quantity (production time)1 (00:15)1 (00:15)
Final productBricks
Production stage12
Building / Raw materialClay pit / ClayBrickyard / Bricks
opt. Quantity (production time)1 (00:15)4 (01:00)
Final productElectricity
Production stage1234
Building / Raw materialOil refinery / OilRailroad tracksSmall oil port / warehouse (500)Power plant / Electricity
opt. Quantity (production time)according to demandaccording to demandaccording to demandaccording to demand
Building / Raw materialOil depot / warehouse (200)
opt. Quantity (production time)according to demand
End productBeer
Production stage123
Building / Raw materialGrain farm / GrainHop plantation / HopsBrewery / Beer
opt. Quantity (production time)2 (01:00)3 (01:30)2 (01:00)
Building / raw materialMalting plant / Malt
opt. Quantity (production time)1 (00:30)
Final productCigars
Production stage123
Building / Raw materialLumberjack's hut / WoodCabinetmaker's workshop / Wood veneerCigar manufactory / cigars
opt. Quantity (production time)1 (00:15)4 (01:00)2 (00:30)
Building / Raw materialTobacco plantation / Tobacco
opt. Number (production time)8 (02:00)
End productChocolate
Production stage123
Building / Raw materialSugar cane plantation / Sugar caneSugar refinery / SugarChocolate factory / Chocolate
opt. Quantity (production time)1 (00:30)1 (00:30)1 (00:30)
Building / raw materialCocoa plantation / Cocoa
opt. Quantity (production time)2 (01:00)

Explorers

You wouldn't want to trade places with the explorers, after all, they are the first to spend the night with their tents in the bitterly cold Arctic of Anno 1800 - The Passage. To help them climb the ranks quickly, here are the production chains for their Arctic needs.

End productWarmth
Production level12
Building / Raw materialCharcoal burning hut/coalStove
opt. Quantity (production time)1 (00:30)1 (00:30)
Final productPemmican
Production stage12
Building / Raw materialWhale fishery/ Whale oilPemmican smokehouse/ pemmican
opt. Quantity (production time)1 (01:00)1 (01:00)
Building / raw materialReindeer hunting lodge/ reindeer meat
opt. Quantity (production time)1 (01:00)
Final productSleeping bags
Production stage12
Building / raw materialSeal factory/ seal peltsSleeping bag factory/ Sleeping bags
opt. Quantity (production time)1 (00:30)2 (01:00)
Building / raw materialGoose farm/goose feathers
opt. Quantity (production time)4 (02:00)
End productOil lamps
Production stage12
Building / raw materialWhaling factory/ Whale oilOil lamp factory/ oil lamps
opt. Quantity (production time)1 (01:00)1 (01:00)
Raw materialBrass
(imported from old world)

Technician

Technician is informed - The second population level of "The Passage" knows quite a bit about airships, but has some tricky needs in return.

End ProductParkas
Production level12
Building / raw materialBear hunting lodge/ bear skinParka tailor shop/ parkas
opt. Quantity (production time)2 (01:00)3 (01:30)
Building / raw materialSeal catching/ seal pelts
opt. Number
(production time)
1 (00:30)
End productDog sled
Production stage123
Building / Raw materialHusky farm/ Huskies
opt. Number (production time)8 (02:00)
Building / raw materialSeal farm/ seal peltsSledge manufactory/ sledgesDog sledding station/ dog sleds
opt. Number
(production time)
2 (00:30)4 (01:00)4 (01:00)
Building / Raw materialLumberjack hut/ wood
opt. Quantity
(production duration)
1 (00:15)
End productElectricity (gas)
Production stage12
Building / raw materialGas production siteGas-fired power plant
(old world)
opt. Quantity (production time)1 (04:30)

Note: Online product calculators help with scaling up. You can find two of them from fans by nihoel and by schwubbe.

More helpful guides to Anno 1800

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