Anno 1800 Production chains & buildings: How to build efficiently
In our guide to the production chains and building requirements in Anno 1800 you will learn:
- Which buildings and goods are in demand at which population level
- What the building requirements for certain goods look like
- How to perfectly coordinate the production of raw materials with the production of end products
- Tips and tricks for efficient production chains and production routes
With Anno 1800 (), the popular building simulation series from Germany is now entering its seventh round. Now that our Anno 1800 strategy guide and these Anno 1800 tips have helped you get started in the game, it's time to get down to business.
Besides warfare in Anno 1800 and extensive knowledge of diplomacy in Anno 1800, your island growth is of course essential. In order for your global empire to quickly transition from the agricultural to the industrial age, for the production of goods to run at full speed and for your subjects to gladly work for you, you should plan the production processes. Below we will tell you how to do that.
Guide for production chains & building requirements
In order to produce goods in Anno 1800, you need the appropriate raw materials, which you can produce or process in the corresponding manufacturing plants. Sometimes more than 10 different factories are involved in the production of a final product.
The problem: some raw materials take longer to produce than others, which can lead to bottlenecks in the production chain. To avoid this, you should make sure that there are always exactly enough raw materials to manufacture a product. This can be quite a balancing act - but we will provide you with the appropriate tools in the form of tables.
Read the tables as follows: The path to the final product is divided into numbered production steps. Step 2 should only be tackled once you have fulfilled the building requirements for step 1, and so on. Below the production steps you will find the buildings you need for this step as well as the optimal number of buildings and the production time.
Production level | 1 | 2 |
---|---|---|
Building/Raw material | Iron mine/iron | Blast furnace/steel |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) |
Building/raw material | Charcoal burning/ Coal | |
opt. Number (production time) | 2 (00:30) |
If you want to produce steel, for example, you need an iron mine and a charcoal burning facility. However, since the charcoal mill takes twice as long to produce as the iron mine, you should run two charcoal mills per iron mine to produce steel. That way, you'll get exactly enough iron and coal to run two blast furnaces at the same time, which will then cook steel - and without bottlenecks or overproduction of coal and iron.
Tips: Remember to place houses that belong together near each other to keep the distances short. Paving paths also increases efficiency. And especially in the beginning it can be crucial if the logging huts are located in forest areas. You can find numerous construction plans on the net that will help you optimize your city layout and use the land as efficiently as possible.
Our production chain tables are organized by population level and by whether the final product is a basic need, a material, or a luxury good. Some farms can produce faster with an optional power connection - the tables are for production timing without a power connection only.
Farmers
Immediately after the start of the game, the production chains of the population group of farmers are available to you:
End Product | Fish | |
Production level | 1 | |
Building / Raw material | Fishery/ Fish | |
opt. Quantity (production time) | 1 (00:30) | |
End product | Work clothes | |
Production stage | 1 | 2 |
Building / Raw material | Sheep farm / Wool | Weaving mill / work clothes |
opt. Number (production time) | 1 (00:30) | 1 (00:30) |
Final product | Boards | |
Production stage | 1 | 2 |
Building / Raw material | Lumberjack's hut / wood | Sawmill / boards |
opt. Quantity (production time) | 1 (00:15) | 1 (00:15) |
Final product | Schnapps | |
Production stage | 1 | 2 |
Building / Raw material | Potato farm / Potatoes | Distillery / Schnapps |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) |
Workers
Once you have workers among your subjects, you can produce the following goods:
Final product | Sausage | ||
Production level | 1 | 2 | |
Building / Raw material | Pig breeding / Pigs | Butchery / Sausage | |
opt. Quantity (production time) | 1 (01:00) | 1 (01:00) | |
Final product | Bread | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Grain farm / Grain | Mill / Flour | Bakery / Bread |
opt. Number (production time) | 2 (01:00) | 1 (00:30) | 2 (01:00) |
Final product | Soap | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Pig breeding / Pigs | Wasenmeisterei / Tallow | Boiling / Soap |
opt. Quantity (production time) | 2 (01:00) | 2 (01:00) | 1 (00:30) |
Final product | Sail | ||
Production stage | 1 | 2 | |
Building / Raw material | Sheep farm / Wool | Sail weaving / Sails | |
opt. Number (production time) | 1 (00:30) | 1 (00:30) | |
End product | Steel beam | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Steel mill / Steel beam |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 3 (00:45) |
Building / raw material | Charcoal burning / Coal | ||
opt. Number (production time) | 2 (00:30) | ||
Final product | Cannons | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Cannon foundry / Cannons |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 6 (01:30) |
Building / raw material | Charcoal burning / Coal | ||
opt. Number (production time) | 2 (00:30) | ||
Final product | Bricks | ||
Production stage | 1 | 2 | |
Building / Raw material | Clay pit / Clay | Brickyard / Bricks | |
opt. Quantity (production time) | 1 (00:30) | 2 (01:00) | |
Final product | Beer | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Grain farm / Grain | Malting plant / Malt | Brewery / Beer |
opt. Quantity (production time) | 2 (01:00) | 1 (00:30) | 2 (01:00) |
Building / raw material | Hop plantation / Hops | ||
opt. Quantity (production time) | 3 (01:30) |
Craftsmen
Once artisans occupy your lands, you meet the building requirements to produce these goods:
End Product | Canned Meat | ||
Production level | 1 | 2 | 3 |
Building / Raw material | Cattle farm / Beef | Commercial kitchen / Goulash | Cannery / canned meat |
opt. Quantity (production time) | 8 (02:00) | 8 (02:00) | 6 (01:30) |
Building / Raw material | Bell pepper farm / Peppers | Iron mine / Iron | |
opt. Quantity (production time) | 8 (02:00) | 1 (00:15) | |
Final product | Sewing machines | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Sewing machine factory / sewing machines |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 2 (00:30) |
Building / Raw material | Coal mine / Coal | Lumberjack's hut / Wood | |
opt. Quantity (production time) | 1 (00:15) | 1 (00:15) | |
Final product | Fur coats | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Cotton plantation / Cotton | Cotton weaving mill / Cotton cloth | Tailor shop / fur coats |
opt. Quantity (production time) | 2 (01:00) | 1 (00:30) | 1 (00:30) |
Building / raw material | Hunting lodge / skins | ||
opt. Quantity (production time) | 2 (01:00) | ||
Final product | Window | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Quartz pit / Quartz sand | Glassworks / Glass | Window factory / window |
opt. Quantity (production time) | 2 (00:30) | 2 (00:30) | 4 (01:00) |
Building / Raw material | Lumberjack hut / wood | ||
opt. Quantity (production time) | 1 (00:15) | ||
End product | Rum | ||
Production stage | 1 | 2 | |
Building / Raw material | Lumberjack's hut / Wood | Rum distillery / Rum | |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | |
Building / raw material | Sugar cane plantation / Sugar cane | ||
opt. Number (production time) | 2 (00:30) |
Engineers
Nothing is too hard for the engineer - with this occupational group among your inhabitants, you have the opportunity to bring up the following heavy guns:
End Product | Glasses | |||
Production level | 1 | 2 | 3 | |
Building / Raw material | Quartz pit / Quartz sand | Glassworks / Glass | Eyeglass factory / eyeglasses | |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | 3 (01:30) | |
Building / Raw material | Zinc mine / Zinc | Brass smelter / Brass | ||
opt. Quantity (production time) | 1 (00:30) | 2 (01:00) | ||
Building / raw material | Copper mine / Copper | |||
opt. Quantity (production time) | 1 (00:30) | |||
End product | Coffee | |||
Production stage | 1 | 2 | ||
Building / Raw material | Coffee plantation / coffee beans | Coffee roasting plant / coffee | ||
opt. Quantity (production time) | 2 (01:00) | 1 (00:30) | ||
Final product | Light bulbs | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Quartz pit / Quartz sand | Glassworks / Glass | Light bulb factory / light bulbs | |
opt. Quantity (production time) | 2 (00:30) | 2 (00:30) | 4 (01:00) | |
Building / raw material | Charcoal factory / Coal | Filament factory / filaments | ||
opt. Quantity (production time) | 2 (00:35) | 4 (01:00) | ||
Final product | Electricity | |||
Production stage | 1 | 2 | 3 | 4 |
Building / Raw material | Oil refinery / Oil | Railroad tracks / Transportation | Small oil port / storage and trade (500) | Power plant / electricity |
opt. Number (production time) | 1 (0:15) | as needed | according to demand | as needed |
Building / raw material | Oil depot / warehouse (200) | |||
opt. Quantity (production time) | according to demand | |||
End product | Reinforced concrete | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Concrete plant / reinforced concrete | |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 4 (01:00) | |
Building / raw material | Coal mine / Coal | Cement mine / Cement | ||
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | ||
Final product | Heavy guns | |||
Production stage | 1 | 2 | 3 | 4 |
Building / Raw material | Pig breeding / Pigs | Wasenmeisterei / Tallow | ||
opt. Number (production time) | 4 (01:00) | 4 (01:00) | ||
Building / Raw material | Saltpetre factory / Saltpetre | Dynamite factory / Dynamite | Gun factory / Heavy guns | |
opt. Number (production time) | 8 (02:00) | 4 (01:00) | 8 (02:00) | |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | ||
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | ||
Building / Raw material | Coal mine / Coal | |||
opt. Quantity (production time) | 1 (00:15) | |||
End product | Steam engines | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Iron mine / Iron | |||
opt. Quantity (production time) | 1 (00:15) | |||
Building / raw material | Coal mine / Coal | Blast furnace / Steel | Engine factory / steam engines | |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 6 (01:30) | |
Building / Raw material | Zinc mine / Zinc | Brass smelter / Brass | ||
opt. Quantity (production time) | 2 (00:30) | 4 (01:00) | ||
Building / Raw material | Copper mine / Copper | |||
opt. Quantity (production time) | 2 (00:30) | |||
Final product | Penny-farthings | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Blast furnace / Blast wheels | |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 2 (00:30) | |
Building / Raw material | Coal mine / Coal | |||
opt. Quantity (production time) | 1 (00:15) | |||
Building / raw material | Rubber plantation / Rubber | |||
opt. Quantity (production time) | 4 (01:00) | |||
End product | Pocket watches | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Quartz pit / Quartz sand | Glassworks / Glass | Watch workshop / pocket watches | |
opt. Quantity (production time) | 2 (00:30) | 2 (00:30) | 6 (01:30) | |
Building / Raw material | Gold mine / Gold | Gold smelter / Gold ingot | ||
opt. Quantity (production time) | 10 (02:30) | 4 (01:00) | ||
Building / Raw material | Coal mine / Coal | |||
opt. Quantity (production time) | 1 (00:15) |
Investors
Your empire keeps growing and attracting investors? Then get ready to serve them the following high-quality products:
End product | Sparkling wine | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Quartz pit / Quartz sand | Glassworks / Glass | Champagne cellar / sparkling wine | |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | 1 (00:30) | |
Building / Raw material | Vineyard / Grapes | |||
opt. Number (production time) | 4 (02:00) | |||
Final product | Cigars | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Lumberjack's hut / Wood | Cabinetmaker's workshop / Wood veneer | Cigar manufactory / cigars | |
opt. Quantity (production time) | 1 (00:15) | 4 (01:00) | 2 (00:30) | |
Building / Raw material | Tobacco plantation / Tobacco | |||
opt. Number (production time) | 8 (02:00) | |||
End product | Chocolate | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Sugar cane plantation / Sugar cane | Sugar refinery / Sugar | Chocolate factory / Chocolate | |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | 1 (00:30) | |
Building / raw material | Cocoa plantation / Cocoa | |||
opt. Quantity (production time) | 2 (01:00) | |||
Final product | Steam car | |||
Production stage | 1 | 2 | 3 | 4 |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Engine factory / Steam engines | Steam car factory / steam cars |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 6 (01:30) | 4 (01:00) |
Building / Raw material | Coal mine / Coal | Lumberjack's hut / Wood | Carriage workshop / Carriages | |
opt. Quantity (production time) | 1 (00:15) | 1 (00:15) | 8 (02:00) | |
Building / raw material | Zinc mine / Zinc | Brass smelter / Brass | ||
opt. Quantity (production time) | 2 (00:30) | 4 (01:00) | ||
Building / Raw material | Copper mine / Copper | Rubber plantation / Rubber | ||
opt. Quantity (production time) | 2 (00:30) | 4 (01:00) | ||
Final product | Jewelry | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Gold mine / Gold | Gold smelter / Gold bars | Goldsmith / Jewelry | |
opt. Quantity (production time) | 10 (02:30) | 4 (01:00) | 2 (00:30) | |
Building / raw material | Coal mine / Coal | Pearl farm / Pearls | ||
opt. Quantity (production time) | 1 (00:15) | 6 (01:30) | ||
Final product | Phonograph | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Lumberjack's hut / Wood | Carpenter's workshop / Wood veneer | Phonograph factory / phonographs | |
opt. Quantity (production time) | 1 (00:15) | 4 (01:00) | 8 (02:00) | |
Building / raw material | Zinc mine / Zinc | Brass smelter / Brass | ||
opt. Quantity (production time) | 2 (00:30) | 4 (01:00) | ||
Building / Raw material | Copper mine / Copper | |||
opt. Quantity (production time) | 2 (00:30) |
Jornaleros
Far to the west of your homeland, you set up an outpost of your little empire. You can keep the Jornaleros, South American farmers, happy with the following products:
End Product | Baked bananas | ||
Production level | 1 | 2 | |
Building / Raw material | Fish oil factory / Fish oil | Kitchen / Baked bananas | |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | |
Building / Raw material | Banana plantation / Bananas | ||
opt. Quantity (production time) | 1 (00:30) | ||
End product | Ponchos | ||
Production stage | 1 | 2 | |
Building / Raw material | Alpaca farm / Alpaca wool | Poncho weaving / ponchos | |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | |
Final product | Boards | ||
Production stage | 1 | 2 | |
Building / Raw material | Lumberjack's hut / wood | Sawmill / boards | |
opt. Quantity (production time) | 1 (00:15) | 1 (00:15) | |
Final product | Sail | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Cotton plantation / Cotton | Cotton weaving / Cotton cloth | Sail weaving / Sails |
opt. Number (production time) | 2 (01:00) | 1 (00:30) | 1 (00:30) |
Final product | Rum | ||
Production stage | 1 | 2 | |
Building / Raw material | Lumberjack's hut / Wood | Rum distillery / Rum | |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | |
Building / raw material | Sugar cane plantation / Sugar cane | ||
opt. Number (production time) | 2 (00:30) |
Obreros
The second level of population in the new world consists of the Obreros. Once you unlock them, you can - and should - produce the following goods:
End Product | Tortillas | |||
Production level | 1 | 2 | ||
Building / Raw material | Cattle farm / Beef | Kitchen / Tortillas | ||
opt. Quantity (production time) | 2 (01:00) | 1 (00:30) | ||
Building / Raw material | Corn plantation / Corn | |||
opt. Number (production time) | 2 (01:00) | |||
Final product | Coffee | |||
Production stage | 1 | 2 | ||
Building / Raw material | Coffee plantation / coffee beans | Coffee roasting plant / coffee | ||
opt. Quantity (production time) | 2 (01:00) | 1 (00:30) | ||
Final product | Melons | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Cotton plantation / Cotton | Cotton weaving mill / Cotton cloth | Hattery / Melons | |
opt. Quantity (production time) | 2 (01:00) | 1 (00:30) | 1 (00:30) | |
Building / raw material | Alpaca farm / Alpaca wool | Felt factory / Felt | ||
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | ||
Final product | Sewing machines | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Iron mine / Iron | Blast furnace / Steel | Sewing machine factory / sewing machines | |
opt. Quantity (production time) | 1 (00:15) | 2 (00:30) | 2 (00:30) | |
Building / Raw material | Coal mine / Coal | Lumberjack's hut / Wood | ||
opt. Quantity (production time) | 1 (00:15) | 1 (00:15) | ||
Final product | Bricks | |||
Production stage | 1 | 2 | ||
Building / Raw material | Clay pit / Clay | Brickyard / Bricks | ||
opt. Quantity (production time) | 1 (00:15) | 4 (01:00) | ||
Final product | Electricity | |||
Production stage | 1 | 2 | 3 | 4 |
Building / Raw material | Oil refinery / Oil | Railroad tracks | Small oil port / warehouse (500) | Power plant / Electricity |
opt. Quantity (production time) | according to demand | according to demand | according to demand | according to demand |
Building / Raw material | Oil depot / warehouse (200) | |||
opt. Quantity (production time) | according to demand | |||
End product | Beer | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Grain farm / Grain | Hop plantation / Hops | Brewery / Beer | |
opt. Quantity (production time) | 2 (01:00) | 3 (01:30) | 2 (01:00) | |
Building / raw material | Malting plant / Malt | |||
opt. Quantity (production time) | 1 (00:30) | |||
Final product | Cigars | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Lumberjack's hut / Wood | Cabinetmaker's workshop / Wood veneer | Cigar manufactory / cigars | |
opt. Quantity (production time) | 1 (00:15) | 4 (01:00) | 2 (00:30) | |
Building / Raw material | Tobacco plantation / Tobacco | |||
opt. Number (production time) | 8 (02:00) | |||
End product | Chocolate | |||
Production stage | 1 | 2 | 3 | |
Building / Raw material | Sugar cane plantation / Sugar cane | Sugar refinery / Sugar | Chocolate factory / Chocolate | |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) | 1 (00:30) | |
Building / raw material | Cocoa plantation / Cocoa | |||
opt. Quantity (production time) | 2 (01:00) |
Explorers
You wouldn't want to trade places with the explorers, after all, they are the first to spend the night with their tents in the bitterly cold Arctic of Anno 1800 - The Passage. To help them climb the ranks quickly, here are the production chains for their Arctic needs.
End product | Warmth | |
Production level | 1 | 2 |
Building / Raw material | Charcoal burning hut/coal | Stove |
opt. Quantity (production time) | 1 (00:30) | 1 (00:30) |
Final product | Pemmican | |
Production stage | 1 | 2 |
Building / Raw material | Whale fishery/ Whale oil | Pemmican smokehouse/ pemmican |
opt. Quantity (production time) | 1 (01:00) | 1 (01:00) |
Building / raw material | Reindeer hunting lodge/ reindeer meat | |
opt. Quantity (production time) | 1 (01:00) | |
Final product | Sleeping bags | |
Production stage | 1 | 2 |
Building / raw material | Seal factory/ seal pelts | Sleeping bag factory/ Sleeping bags |
opt. Quantity (production time) | 1 (00:30) | 2 (01:00) |
Building / raw material | Goose farm/goose feathers | |
opt. Quantity (production time) | 4 (02:00) | |
End product | Oil lamps | |
Production stage | 1 | 2 |
Building / raw material | Whaling factory/ Whale oil | Oil lamp factory/ oil lamps |
opt. Quantity (production time) | 1 (01:00) | 1 (01:00) |
Raw material | Brass (imported from old world) |
Technician
Technician is informed - The second population level of "The Passage" knows quite a bit about airships, but has some tricky needs in return.
End Product | Parkas | ||
Production level | 1 | 2 | |
Building / raw material | Bear hunting lodge/ bear skin | Parka tailor shop/ parkas | |
opt. Quantity (production time) | 2 (01:00) | 3 (01:30) | |
Building / raw material | Seal catching/ seal pelts | ||
opt. Number (production time) | 1 (00:30) | ||
End product | Dog sled | ||
Production stage | 1 | 2 | 3 |
Building / Raw material | Husky farm/ Huskies | ||
opt. Number (production time) | 8 (02:00) | ||
Building / raw material | Seal farm/ seal pelts | Sledge manufactory/ sledges | Dog sledding station/ dog sleds |
opt. Number (production time) | 2 (00:30) | 4 (01:00) | 4 (01:00) |
Building / Raw material | Lumberjack hut/ wood | ||
opt. Quantity (production duration) | 1 (00:15) | ||
End product | Electricity (gas) | ||
Production stage | 1 | 2 | |
Building / raw material | Gas production site | Gas-fired power plant (old world) | |
opt. Quantity (production time) | 1 (04:30) |
Note: Online product calculators help with scaling up. You can find two of them from fans by nihoel and by schwubbe.
More helpful guides to Anno 1800
- Anno 1800: Expeditions and how they work
- Using influence in Anno 1800 correctly
- Anno 1800 - The Passage: The best tips & tricks for the Arctic
- Anno 1800 Electricity: How to set your island under power
- Anno 1800: Build a world exposition perfectly - here's how!
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