Fe: Tips and tricks for the platformer


The first thing that probably strikes everyone immediately after starting Fe is how incredibly pretty and colorful the game's stylized world is. And of course how droll the main character is, who bears a certain resemblance to a fox.

The second thing that strikes you less positively, however, is that there is no tutorial in the game, apart from a few over lays, and you have to scurry through the beginning of the game more according to the "you learn from your mistakes" principle.

To make it easier for you to start the game, we've put together some useful tips that will hopefully help you find your way around the world of Fe.

Screenshots from Fe

Search for the stones

As already mentioned, there are almost no tutorial overlays in Fe. On the one hand, it is of course a pleasant change not to be thrown an explanation for every little thing - on the other hand, it is frustrating when the game doesn't explain mechanics that are necessary for the progress of the game or for solving puzzles.

Fe doesn't leave the player completely out in the cold, though. Throughout the game world, there are large stones that depict parts of the story in some places, but also give hints on what to do in other places. For example, whether you need to feed another forest dweller a berry or pull its tail.

To activate the stones, you just have to chant briefly in front of them - it's enough to tap the button for it. However, the hint stones are not necessarily to be found directly next to the corresponding puzzle. So if in doubt, you'll have to search or have a good memory.

The map in Fe only helps rudimentarily with orientation.

Only a clue: The map

In other games, the map is often a lifesaver when you're hopelessly lost and trying to find your way to your destination.

Not so in Fe: Here the map, like the rest of the game, is stylized and accordingly not very accurate when it comes to location information. It therefore only gives you a rough idea of where you are and where you are supposed to go.

On top of that, the map also doesn't make any height differences. In other words: Your own icon can theoretically be exactly on the destination and you still can't see it.

In such cases it helps - as far as possible - to simply look around above or below you to discover things that the map does not show you.

Guide birds are a help, but they can also be misleading.

The guide bird is not infallible

Where the map doesn't know what to do, the guide bird, which you get relatively early in the game, helps in Fe.

In order to call him, our fox creature only has to sing once, what his vocal chords can do - then the bird already comes whirring. If we then sing again briefly, he leads us to the next waypoint.

Of course, this makes it much easier to find your way in the rather confusing forest of Fe, but a certain amount of caution is required here as well.

Yes, the bird will lead you to the next point. However, it does this on the shortest way - and you can often only follow it with the help of aids.

So if the bird's route seems Spanish to you, for example because it leads you to an insurmountable wall, you should check in the current area whether you have really done everything. The game does not give you a clue that you have forgotten something.

Screenshots from Fe

Just keep singing

Despite the map and the guide bird, it can happen that you are standing in Fe and can't get any further. In such cases, it usually helps to sing to everything that comes in front of you - provided, of course, that it is safe and you do not attract bears or the silent ones.

Often you were just one step too far from an animal you can befriend in the short term, or to uncover a stone that will tell you what to do next.

Screenshots from Fe

Other animals can be friend and foe

When choosing which animals to sing to, you should exercise a certain amount of caution. While small animals are usually well-disposed towards you, it's often a different story with larger animals.

If you sing to a bear, for example, you should hide in a bush as quickly as possible, because otherwise it will be over for your fox.

But: In the course of the game you will learn the languages of different animal species - and these are also necessary to be able to communicate with adult animals at all.

In addition to the ability of the respective animal species, you can also, for example, sing to deer as a short-term ally, which will then attack noiseless animals for you and even eliminate them completely. Owls, on the other hand, will transport you from A to B if you can communicate with them.

The environment map shows how many crystals are missing until the next ability.

Don't forget to collect crystals

There are three types of collectibles in Fe: the stones, crystals and robot heads.

You should definitely devote some extra time to searching for crystals, because they are actually important for your game progress. With a certain number of crystals you unlock new abilities for your fox.

At the beginning you can only climb trees, next you'll learn to glide.

If you want to know how many crystals you are missing until the next ability or how many you can still find in your current environment, you should call up the environment map.

The crystals are not listed here - that would be too easy - but at least you can see their number. This way, if in doubt, you won't waste time if you've already found all the crystals in an area.

Not only animals, but also flowers react to the song.

Observe your surroundings when you sing to large flowers

In addition to the animals of the forest, different plants also react to your singing - however, most of the time you have to master the language of a certain animal species first in order to be able to activate it.

An exception to this rule are large plants with a glowing core. You can sing to them in any animal language.

Once you have successfully established a connection, you should keep an eye on the plant. It sends out small jellyfish that fly to nearby flowers and activate them.

As a result, the flowers become significantly larger and basically function like trampolines. This way you can comfortably overcome larger height differences for which there is no other solution.

But be careful: the blossoms don't stay big forever. After a certain time they shrink back to their normal size.

If you don't manage the jumps the first time, it's no big deal: You can sing to the plant as often as you like to make it sprout the flowers again.

Screenshots from Fe

Even robot heads like singing

In the course of the game you will also find robot heads in the forest, which are similar to the noiseless ones, but a bit smaller. There are 12 of them scattered all over the world.

You should sing to them in any case - as loud as your fox can. If you do this long enough, they will drop a crystal.

If you pick up the crystal, then you slip briefly into the role of a soundless one and see from this new perspective what actually happened in the forest.

However, you can't do much then, your role is actually very limited to that of the observer and you just have to walk straight ahead.

You will find most of the heads automatically in the course of the story, only some exceptions are a bit more difficult to spot.

However, finding all the memories is quite important for understanding the story of Fe, which is completely wordless.

In addition, there is also an Achievement or Trophy if you have found all 12 heads, which of course is not wrong.

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