Marvel's Spider-Man: Optimize PC performance


The textures in Marvel's Spider-Man Remastered are mostly high-resolution and take up little space in your graphics memory. This ensures that the web-slinger still looks very good even on older systems. Nevertheless, you might experience performance problems. Therefore, you can find out in this guide:

  • All system requirements of Marvel's Spider-Man Remastered
  • Which settings cost you frames
  • Which settings have little effect on the performance

Marvel's Spider-Man: System requirements

In order to enjoy Marvel's Spider-Man Remastered on the PC at all, you need at least 8 GB of RAM, an i3 from Intel or an AMD equivalent and a graphics card with the performance of a GeForce GTX 950.

However, the graphics settings are very downgraded with this hardware and the resolution doesn't go above 720p with a frame rate of 30.

On the other hand, if you don't want to make any compromises, you'll need an Intel Core i7-12700K or an AMD Ryzen 9 5900X. In addition, your system must have 21 GB of RAM and a GeForce RTX 3080 or a Radeon 6950 XT. Then you can turn all settings up to the maximum and admire ray tracing in all its glory.

For our test, we used a Razer Blade 17 Pro with an Intel i7-10876H, a GeForce RTX 3070 and 16 GB of RAM. Our goal was at least 60 frames.

Marvel's Spider-Man also runs on older PCs.

The best settings for more performance

Marvel's Spider-Man Remastered offers numerous graphics options. Whether it's shadows, textures, distant objects, the number of CPU-controlled people or the weather: each of these items can be adjusted by you.

However, this makes it unclear which item in the menu really consumes a lot of performance. Tip: If you have a weak system, start the game with the lowest settings and then work your way up step by step. On the other hand, if you have a powerful computer, switch each effect to the highest level and then gradually deactivate individual settings.

Shadow quality

If you want to increase performance in one fell s woop, you should turn down the shadow details. The graphical difference between "Very high" and "High" is barely noticeable, but it will add about five frames. Only at lower settings will you notice an unattractive flickering.

New York has never been more beautiful

Detail level for distant objects

Depending on the setting, distant objects fade. In fact, the optical difference is very small and sometimes not even noticeable. Of course, this is also due to the game's impressive skyline.

Therefore, you should lower the levels here if you need more performance. You get two to three additional frames per detail level.

SSAO or HBAO?

HBAO (Horizon Based Ambient Occlusion) should actually provide the better picture, while SSAO (Screen Space Ambient Occlusion) offers more performance. However, something seems to have gone wrong with Marvel's Spider-Man Remastered. The classic SSAO for the ambient occlusion offers finer and more detailed shadows and is noticeably easier on the performance. Therefore, you should prefer this setting.

Raytracing

Raytracing has the biggest hardware hunger: eight to ten frames is the deactivation of the realistic illumination. However, the visual difference is clearly visible, since New York knows how to impress with ray tracing, especially at night.

You can adjust the resolution and the level of detail of the geometry in the ray tracing reflections. You can choose between "High" and "Very High". We found that the "Reflection Resolution" costs around five frames in performance. Switching between the two options in "Geometry Details", on the other hand, has hardly any effect. Therefore, this setting can remain at the maximum value.

If, on the other hand, you activate the scaling option for more performance, you should switch the settings for ray tracing, since the geometric details consume the most performance.

You should not set the "Object Range" above 6. Everything after that has hardly any effect on the overall picture, but can easily cost you one or two frames.

Thanks to ray tracing, you get realistic light incidences

As soon as the performance in the game is right, we recommend you take a look at the most important tips for starting in Marvel's Spider-Man.

These settings don't change much in terms of performance

There are many graphics settings that sound like performance guzzlers at first glance. However, this is usually not the case. Therefore, we'll list here which settings you can turn up without any problems.

Weather particle quality

Weather particle quality mainly affects the cloud formations in the sky and the rain in Marvel's Spider-Man Remastered. And you can't really save performance here, but you'll lose a lot of atmosphere if you set it to the lowest levels. So hands off.

Texture quality

As mentioned at the beginning, the textures don't take up much memory on your GPU. This ensures that the game is a feast for the eyes even on older systems. Performance differences between the individual levels are correspondingly small. Hardly a frame can be extracted here. Thus, it can be set to "very high".

The streets in New York still look very lively at night.

Various filters and effects

Grain, cinema effect, blur, vignette, overexposure and co.: They are all not performance-relevant and can be activated without any problems. It's just a matter of taste whether you like the various styles.

Hair quality

Realistically falling hair used to be quite a performance eater. However, since Spidey wears his mask for the most part anyway, you don't need to lower these settings. Only if you get a low frame rate during the cutscenes can you lower these settings.

Traffic and pedestrian density

If you think less (AI-controlled people) is more (performance), you're wrong here. In fact, a low setting only makes for a noticeably empty city, which doesn't fit the everyday life in New York at all. You can set this to high, since you won't even get a frame due to the lack of residents.

A lot of traffic doesn't consume as much performance as you might think at first.

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