Bleeding Edge - The ultimate character and class guide


In this guide to Bleeding Edge () you will learn:

  • which tricks each of the twelve starting characters has up their sleeves
  • in which situations the maneuvers make the most sense
  • how to make the best use of the super abilities

Bleeding Edge from Ninja Theory brings you fast-paced 4-vs-4 team duels with crazy heroes. But before we introduce each of them in detail, here are three especially important tips that apply to all classes:

  1. Only in a team does every fighter really blossom. Don't rely solely on your hero's abilities.
  2. Apart from Makuto, every hero has a dodge maneuver. To do this, hold down the RT button and then use the right analog stick to dodge in the desired direction.
  3. Standing and with the right timing, each hero can parry the attacks raining down on him with the RT button. Make regular use of this!

Table of Contents

  1. Buttercup (Tank)
  2. El Bastardo (Tank)
  3. Makutu (Tank)
  4. Mekko (Tank)
  5. Cass (DPS)
  6. Daemon (DPS)
  7. Gizmo (DPS)
  8. Maeve (DPS)
  9. Nidhöggr (DPS)
  10. Kulev (Support)
  11. ZeroCool (Support)
  12. Miko (Support)

Bleeding Edge: Buttercup (Tank)

Resilient front-line fighter whose legs are connected to a motorcycle tire. This allows her to get from A to B at lightning speed. With her augmented forearms she wields two circular saws. Both in combination make her the optimal defender of conquest points.

Basic Abilities:

  • Saw Blades: These circular saws will mill through almost any defense. Three consecutive attacks complete the combo and catapult the victim through the air.

Tank Buttercup is not only husky, but also surprisingly fast.

  • Launch: If you hold down the X button, Buttercup's rear tire builds up speed. With the arrow that now appears, you determine the direction of the attack. If you let go of the X button, Buttercup will take all the enemies in her path with her. Launch is thus ideal for making breaches, maneuvering enemies from a point of conquest, or isolating weakened opponents.
  • Burl: Holding down the right trigger makes Buttercup go faster while regenerating life energy.

Special Abilities:

  • Yank: With Yank, Buttercup can pull enemies towards him. Pretty handy for separating supporters from their group, for example, or preventing wounded from escaping or dragging enemies into environmental traps.
  • Oil Slick: Emits a circular, purple puddle of oil that slows down enemies. The maneuver makes sense, among other things, to defend narrow passages or to briefly slow down a larger onslaught of enemies.
  • Whip Lash: Buttercup whirls her saws around in a spherical pattern. Has a comparatively large radius, so you're best off using it in the middle of a melee.

Super Abilities:

  • Turbo Charged: Increases Buttercup's damage by 25 percent. At the same time, her maximum Health increases by 33 percent, and her ability to drain Health from others increases by 50 percent. An excellent tool for quickly weakening strong opponents.

  • Burnout: Buttercup really puts the pedal to the metal, whirling around in circles once in a while, throwing everyone in her catchment area through the air and inflicting damage. In short, there's no faster way to single-handedly clear a checkpoint of enemies.

El Bastardo (Tank)

This 51-year-old melee fighter from Mexico swears by his two machetes. El Bastardo is at his best when he is continuously on the front lines and attacks.

Basic Abilities:

  • Machete: Drains life energy from enemies and adds it to El Bastardo's shield generator backpack. So the more often you attack, the better your chances of staying alive. This alone makes El Bastardo the arch enemy of all damage dealers.

Special Abilities:

  • Leap of Faith: Target an enemy with the lock-on function, press the RB button and El Bastardo performs a huge leap. The leap stuns the victim, so it's best for stopping fugitives. Conversely, you can use Leap of Faith to quickly escape from hectic situations. Pro tip: Use Leap of Faith at the highest point of a regular jump to reach higher platforms.
  • Death Spiral: Turns the hero into a rotating blade wheel. Maneuver it into a larger throng of enemies for maximum efficiency. Positive side effect: Each hit recharges your shields a bit.
  • Empower: Causes El Bastardo to drain life energy from one or more nearby enemies and add it to your shield.

Super Abilities:

  • Overload: Overloads the shield generator and emits blue flashes of light for a few seconds, dealing damage. Again, the more enemies that are near you, the better. The move is especially effective if you jump into the crowd with Leap of Faith beforehand, stunning all the enemies first.

El Bastardo is almost unstoppable at the front.

  • Unbreakable: El Bastardo becomes invincible for five seconds. If you land hits during this time, the duration will be extended. However, once you go into "overtime," this requires shield energy. Once the super ability has worn off, you'll gain shield points based on the damage you've done. Used at the right time, Unbreakable will break through any hardened frontline.

Bleeding Edge: Makutu (Tank)

Makutu is from New Zealand, loves fitness and rugby, and can switch between two stances. This very ability makes him suitable as a frontline fighter as well as a supporter.

Basic Skills:

  • Fist Fight: This standard attack packs a punch when you string three punches together. If you briefly hold down the X button for the first or second, Makutu will perform a kind of high-speed slap. Your freedom of movement is not restricted. If you hold down the X-key for the third blow, Makutu will perform a solid hook to the chin, which will throw the victim into the air.
  • Toogle Stance: Makutu can't dodge sideways, but he can choose between two fighting poses with RT. In Ora Stance, his belly glows green, regenerating life energy. Take this stance before every fight! On the other hand, if you need to change positions quickly, switch to the Pepeke stance.

Special Abilities:

  • Barge: Makutu becomes a battering ram. If enemies get into his path, they not only take damage, but are also carried away. If you ram enemies against a wall with this, they are stunned for a short time. The perfect move for clearing checkpoints.
  • Leg-it: Just press the Y button and you're rid of all negative effects that affect your movement. At the same time, Makutu gets a speed boost, as do all team members near him. Only works in the Pepeke stance!
  • Healthy: When Ora Stance is active, Makutu heals himself and adjacent allies. Always activate Healthy only when colleagues actually need healing.

In Ora Stance, Makutu's stomach glows green and he regenerates life energy from hits.

  • Repellent: Surrounded by enemies? With Repellent, Makutu creates a blast wave that knocks enemies back meters.

Super Abilities:

  • Katamaori !!!: Makutu becomes a rolling ball that pushes enemies out of the way and injures them. Optimally, activate only when many enemies are gathering around you.
  • Can't Touch Us! Makutu and team members around him become invincible. Timing is especially important here, because the buff only lasts about five seconds.

Mekko (Tank)

The last of four tanks in the game is a dolphin that moves around in a crab-like exoskeleton. If Mecca manages to absorb damage with his shield, he generates Power Orbs. These boost or modify the efficiency of his special abilities.

Basic Abilities:

  • Sonar Gun: Transforms Mekko's sonar pulses into a dangerous long-range shot. Due to its long range, it is best to fight from the second row.
  • Bubble Block: Mekko's bubble shield absorbs enemy hits and transforms them into Power Orbs.

Special Abilities:

  • Lifeline: If Mekko stretches this lifeline between himself and a teammate, a portion of the damage taken is transferred to Mekko. Frontline fighters in trouble can last longer this way. Convenient: If you activate Lifeline a second time, Mekko will pull the teammate towards him. Provided there are enough orbs, the partner also receives shield energy.
  • Safety Zone: Creates a glowing turquoise sphere. Teammates inside receive an armor buff and healing. Caution: Enemies can also benefit from the bonuses. However, if you have enough Power Orbs, enemies will only be healed minimally.

Mekko's Joker is a 4-legged battle suit.

Surge: Mekko uses this to ram everyone in his path to the side. If you have enough Power Orbs, the maneuver also generates life energy. Very good for making breaches.

Super Abilities:

  • Sonic Barrage: Mekko unleashes a storm of sonic waves that shoot forward in a cone shape. Anyone in the line of fire suffers massive health loss and is knocked back to boot.
  • Exclusion Bubble: When this super ability hits its target, it is surrounded by a bubble that rises into the air. The target is completely helpless during this time and can only hope that teammates will burst the Exclusion Bubble with attacks. Tip: Best used against DPS heroes!

Cass (Damage Dealer)

Cass has very little health, but is damn fast and can deal a lot of damage in a short time. Cass is therefore the first choice when it comes to making wounded characters harmless. But Cass is also efficient at making quick advances, including subsequent retreats.

Basic Abilities:

  • Feathered Darts: Cass fires razor-sharp feathers at her opponents. The damage is limited, but usually high enough to finish off fleeing wounded. It's best to combine this with the lock-on function, then the arrows fly after enemies that are on platforms above or below you.
  • Charge Jump: If you hold down the A button for a few seconds, Cass will jump meters upwards - for example, onto higher platforms that many other characters can only reach in a roundabout way.
  • Momentum: The longer Cass runs, the faster she becomes. Cass usually wins races with others with this.

Special Abilities:

  • Swoop: This talent lets Cass spiral forward while dealing damage at the same time. A real wild card for escaping from confusing situations or jumping into the middle of the fray.
  • Rake: Cass melee combo shines due to the fact that it has no cooldown. So, once executed, you can go right back to it.

Bird Lady Cass is one of the fastest characters in the game.

  • Hightail: Cass' best exit strategy in almost any situation. Once activated, she jumps backwards and backwards. As she escapes, her blades deal damage.

Super Abilities:

  • Dive Bomb: A real mayhem-maker! Cass first catapults herself out of the sight of her enemies. Once you've set a destination, she rushes back toward the ground and paralyzes all enemies in the catchment area.
  • Blade Dance: Cass whirls around like a top and fires arrows for several seconds. Most effective in a dense crowd.

Bleeding Edge: Daemon (Damage Dealer)

Daemon is the inventor of the Bleeding Edge tournament, in which he also participates. High agility, various stealth skills and a razor sharp blade make him an excellent all-rounder.

Basic Skills:

  • Graffiti Blade: Press the attack button four times in a row and Daemon performs his main combo attack.
  • Wall Jump: Runs toward a wall, jumps into the air, and then jumps near the wall one more time. The resulting wall jump consumes stamina, but catapults you onto many otherwise difficult-to-reach platforms. Less agile heroes will have a hard time following you there.

Special abilities:

  • Shift: Daemon capitulates forward. Use Shift when you are surrounded by enemies or have little energy left. If you press the X button during a Shift maneuver, Deamon will interrupt the move and follow up with a whirlwind attack.
  • Stealth / Sleep: Daemon becomes almost invisible for a few seconds, allowing him to sneak up on enemies. If you press the Y key again in this state, he puts enemies into a temporary sleep state. If you attack in stealth mode, your camouflage will be blown. In return, the sword strike that follows is especially powerful.

  • Shuriken: If you hit enemies with Daemon's throwing stars, they will slow down and lose energy. Fleeing enemies can thus hardly escape the sword wielder.

Super Abilities:

  • Shadow Strike: Daemon switches between different targets in the catchment area in a flash, draining life energy from each. The amount of damage is equal to a percentage of their maximum life energy.
  • Death Mark: Daemon's best attack by far! If you target an enemy with it and press the LB button, an orange cross appears above the enemy. If he attacks him now, the victim suffers a lot of damage. If Daemon eliminates his target, he has another five seconds to mark another target.

Gizmo (Damage Dealer)

Ranged fighter Gizmo looks like a spoiled brat, but is not easily rattled on the battlefield. She is at her strongest when she attacks from the second line and makes lively use of her gadgets.

Basic Abilities:

  • GG Gun: This bolt-gatling fires faster and faster the longer you pull the trigger. You'll be especially troublesome to others if you attack with the GG Gun from elevated positions that are difficult to reach.

Special Abilities:

  • Sucka: Detonate this gravity bomb and it will suck all nearby enemies into the center of the blast. Coordinate its use with your colleagues so that they can bombard the resulting cluster of enemies with super attacks immediately afterwards. If you want to throw the bomb precisely at distant enemies, the lock-on function will serve you well.
  • T-RUT: Deploys a grinning turret on the battlefield that automatically targets Gizmo's enemies. Tip: If possible, place T-RUT where it is difficult for enemies to see it. This way, the gun usually stays alive much longer.

Gizmo reminds a bit of Torbjörn from Overwatch with all her gadgets.

  • Bouncer: Gizmo drops a jump pad that allows her and team members to reach high platforms with ease. The cooldown is a chewy 15 seconds, so place the gadget carefully.

Super Abilities:

  • Mini Mech: Gizmo slips into an exo-skeleton that, for one, greatly improves her armor. On the other hand, it gives her access to a flamethrower, which can really heat up enemies. A great toy for taking out tanks!
  • Rock-It!: Gizmo swings onto the back of a freely steerable rocket. The trick is that the longer you fly on it, the more damage it does. So fly a little zigzag before you collide with your target. Or start from a more distant position. To ignite the rocket manually, just press the X button.

Maeve (Damage Dealer)

Although Witch Maeve is over 82 years old, she is a gifted ranged spellcaster with many healing abilities. Perfecting Maeve's move set takes time, however, so she's geared more towards advanced players.

Basic Abilities:

  • Zap: By holding down the X button, Maeve fires lightning bolts at her opponents. The range is pleasantly high, which is why you can also use this to rake enemies from elevated positions without any problems.
  • Schadenfreude (passive): Each successful kill immediately resets all of your special ability cooldowns. If an enemy is about to die, you have to keep at it. Supported by an experienced healer, Maeve is extremely dangerous especially thanks to this ability.

Special Abilities:

  • Cage: Summons an iron cage that traps the targeted enemy for a few seconds. The prisoner can still attack, but can no longer move, let alone escape. If the whole group concentrates their attacks on the player in the cage, he is quickly history.
  • Vanish: Just like Daemon, Maeve can turn invisible for just over five seconds. It's best to use this escape ability whenever Maeve is about to throw in the towel.

Maeve is one of the most dangerous ranged fighters in the tournament.

  • Siphon Life: Drains life energy from the opponent and transfers it to Maeve. When using it, make sure that Maeve is actually wounded and keeps moving continuously.

Super Abilities:

  • Toil and Trouble: Maeve channels a ball of energy and hurls it at a target point - ideally a large group of enemies. The resulting damage is respectable, the recharge time less so. Therefore, be sure to have backup when executing.
  • Peek-A-Brew: Meave disappears into her flying cauldron of witches and rams the targeted enemy. This immobilizes the victim for some time. Best save this super for particularly troublesome enemies.

Nidhöggr (Damage Dealer)

Nidhöggr is an aggressive DPS dealer with powerful fire abilities. Used correctly, he can take out tank characters in a flash.

Basic Abilities:

  • Axe: With this standard attack, you maltreat the enemy with your guitar. If you press the X button four times in a row, the combo is complete and Nidhöggr smashes his instrument to the ground overhead.
  • Shredder: is triggered by holding down the X button and generates static energy. This has the ability to jump from the first target to other nearby targets. If you're lucky, the attack will even set the enemy on fire.
  • Feedback (passive): If an opponent catches fire from your attacks, Niddhöggr regenerates small portions of his life bar.

Special Abilities:

  • Powerslide: Nidhöggr slides along the ground with his knees, leaving a trail of fire. If other enemies run across it, they catch on fire. Preferably place the burning strip so that enemies chasing you have to run through it.
  • Fire Breath: Nidhöggr's cone-shaped fire breath drains a lot of life energy from enemies. Best used when several enemies are close together.

Nidhöggr breathes fire like a dragon.

  • Boomitar: A copy of Nidhöggr's guitar flies straight ahead, slowing down hit enemies and returning to him like a boomerang. If the guitar touches the enemy while flying back to Nidhöggr, this paralyzes the opponent for a few seconds. Very handy for slowing down and dispatching fleeing, already weakened players. If the Boomitar Guitar touches a wall, it will also change direction and paralyze anyone hit.

Super Abilities:

  • Ride the Lightning: Nidhöggr performs a groovy guitar solo and electrifies the ground around him. Anyone caught in the radius of the circular attack will be unable to move for a few seconds. Coordinate the timing of the attack with your teammates so they can attack the defenseless opponent immediately.
  • Death Growl: Nidhöggr emits a circular deathgrowl. Anyone hit by it will not be able to use their special abilities for some time. Fire the move in the middle of a melee with many people involved and your team will have a clear advantage.

Bleeding Edge: Kulev (Support)

Arguably one of the flashiest heroes in the game, Kulev requires a lot of training, but then turns up the heat. What Support Kulev lacks in agility, he makes up for with powerful voodoo magic. With this, he can heal allies and weaken enemies.

Basic Abilities:

  • Acid Spit: If you hold down the X button, the snake fused with Kulev spits green acid.
  • Lucky Charm (passive): Ensures that fellow fighters in the vicinity are healed. So whenever possible, fight near teammates so they can benefit from this constant buff.

Special Abilities:

  • Sacred Ground: Kulev rams a stick into the ground that emits green pulsing waves of energy. If comrades are in the catchment area, they are slowly healed. Enemies, on the other hand, take damage. The radius is huge, so always use Sacred Ground where there is a lot of activity.

Kulev's dead body is fused with a robot snake.

  • Good omen: If you press the Y-key twice in a row, Kulev creates a shield. It's best to do this only when enemies are actually attacking you. If you target a partner and press Y only once, he will be protected by the shield.
  • Curse: Kulev marks the target person with a voodoo pump. As long as the spell works, the marked person takes more damage - regardless of who attacks him. Preferably use against real troublemakers!

Super Abilities:

  • Bamboozle!: With this unusual maneuver, Kulev takes over the target's complete movement for a few seconds. As long as the target's head glows yellow, you can then guide him into traps or chasms, move him away from a checkpoint, etc. However, the cursed person cannot attack in this state.
  • Boon: Boosts the damage and speed of a targeted team member by 25%. At the same time, his defense is improved by 15 percent. In short, Boon makes particularly hardworking frontline fighters even more dangerous. But this ability also serves well in rescuing the wounded.

ZeroCool (Support)

Just like Lucio from Blizzard'sOverwatch (), ZeroCool comes from Brazil and is a healer. Unlike his compatriot, however, he is not on roller skates, but on a floating glider. ZeroCool really flourishes especially when paired with a tank.

Basic Abilities:

  • Arcade Gun: Shoots projectiles in pixel form. The damage is moderate, but better than nothing. Best used when no one needs healing or the group wants to take out a certain hero together.
  • Nitro: After a normal jump, hold down the A button and ZeroCool will ignite a nitro that will send him high into the air. If possible, always fight near platforms so that you can use nitro to escape onto them in an emergency.
  • Defrag (passive): Causes ZeroCool's life energy to recharge quickly when he is not fighting. In other words, flee as soon as your life energy drops below 40 percent.

Special Abilities:

  • Firewall: Creates a free-form wall that doesn't allow enemies to walk through. You, however, can shoot through it. Use Firewall to temporarily block narrow passages or to shake off enemies. Firewall is also a great way to cause trouble in battles.

Healer and tech whiz ZeroCool designed his sleek glider himself.

  • Recharge: ZeroCool's healing ray will restore injured comrades, but its effect will diminish if you use it continuously. The circle at the top right of your life bar shows how long you can continue to heal.
  • Bot: Sends a flying drone onto the battlefield that continuously attacks enemies. If you press the B key twice in succession, the drone will follow you. Mandatory activation before every battle!

Super Abilities:

  • Upgrade Protection: This buff provides all adjacent teammates with additional shield energy for about ten seconds. Announces the deployment to keep teammates close to you.
  • 1 Up: Grants an extra life to a teammate for eight seconds. If your teammate dies within this period, they return to battle with full energy. Best cast just before someone actually goes down.

Miko (Support)

While the already outlined supporters Kulev and ZeroCool focus on ranged combat, Miko prefers to mix it up on the front line. Means to an end are a versatile combat staff, a kinetic shield and various healing abilities.

Basic Skills:

  • Augmetic Staff: Miko's standard attack drains a fair amount of energy. If you manage four consecutive blows, the combo is considered done.
  • Regenerator: This passive talent causes Niko to regenerate some of her life energy with each hit she scores. If an ally near Niko has less energy, the healing effect applies to that character first.

Special abilities:

  • Chain Heal: Press the RB button twice in succession and Miko heals herself. If you target a comrade, his life bar will be replenished. If another player is standing next to you, the chain heal will also jump to this person. However, the healing effect is not quite as strong for person two.

Miko's kinetic shield protects everyone behind him from projectile attacks.

  • Kinetic Shield: Creates a spherical shield that neutralizes projectiles. It also effectively interrupts enemy healing or buff beams.
  • Stasis: Freezes an enemy for a few seconds - ideally while standing over an environmental trap or just before an ally activates a super.

Super Abilities:

  • Life Force: Sends a focused healing beam at an ally of your choice. The recipient can be changed by pressing the LB button. Save the maneuver for critical position battles, prioritizing allies with low energy bars.
  • Stalker: Turns all allies in the catchment area invisible while unmasking invisible enemies.

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