Aliens: Fireteam Elite - Tips & Tricks for the horde shooter


In our tips guide for Aliens: Fireteam Elite you will learn:

  • Tips for playing on higher difficulty levels
  • How to increase your combat power
  • Whether you should buy consumable items
  • How to unlock the hidden scout class

Aliens: Fireteam Elite is a multiplayer PvE shooter from Cold Iron Studios. The American development team was founded in 2015 and debuted with this game as their debut work.

In the game, you take on the role of a badass Colonial Marine and face off against seemingly endless hordes of Xenomorphs. You have different classes and weapons at your disposal, which differ greatly from each other in their play style. In the following guide, we'll give you some useful beginner's tips to help you deal with any situation.

Tips & tricks for the battles

As usual in any horde shooter, countless waves of enemies will be thrown at you. Each mission in Aliens is divided into different sections. The game always follows the same pattern: fight your way through linear tube passages, get to a larger room, defend this room and repeat the whole thing.

Before each mission, you should always make sure that no character class is duplicated. Each class takes on its own role and the combination of different class abilities is often the decisive key to victory. Always have a Doc on the team, as medi-kits are very rare and this class can heal the entire team at regular intervals.

In any case, try to avoid a grab, as it leaves you open to attacks for a short time.

The Combat Roll is your best friend: especially in tight situations, a well-placed dodge is essential to give yourself a little breathing room. The roll also allows you to avoid the dangerous grab attacks of elite opponents if you time it perfectly. It's equally important to take down these elite opponents as quickly as possible. Multiple elites can quickly overwhelm the team, leading to mission failure.

Increase combat power: How to

Combat power determines the overall strength of your character and is determined by different factors. The higher your combat power, the higher your chance of survival and the higher the damage dealt. Each mission also recommends a certain combat power level, which should be followed in any case.

If you are underlevelled, a mission will be ten times harder and will be almost impossible to complete solo. The level of your combat power depends primarily on the character's level, the weapons you have equipped, and the perks you have assigned to your character.

By our equipped advantages, we get a bonus of 100 points.

Each weapon gives you a basic combat power of 40. If the level of your weapon increases, the bonus will also be higher. Equipped weapon attachments give you an extra 20 points each. You can always equip three attachments per weapon. In addition to weapons, your combat power can be increased through advantages.

Advantages are assigned in the character menu and grant useful options for customizing abilities, in addition to passive bonuses. The higher your character class is leveled, the stronger advantages can be equipped. Likewise, your character's level determines the number of advantages that can be equipped.

Consumable items: Which purchases are worthwhile?

In addition to your weapons and abilities, there are various consumable items that will make xeno hunting much easier. The useful items can be found in chests or bought from the quartermaster on the space station. There are five different types of consumable items, each of which can be strengthened by three different element types.

Especially at the beginning of your career, you should refrain from purchases and invest in new weapons first. For more experienced alien hunters, on the other hand, consumable items are essential, especially on higher difficulty levels or in Horde mode. Below we give you an overview of all consumable items.

Turrets are placed on the ground and automatically fire at approaching enemies. The turrets can be destroyed by enemies and stop firing when they run out of ammo. Protect the turrets and use them only when you need to defend a fixed point.

Here we have placed a turret to better control the onslaught.

Grids create a large dome that damages enemies when they pass through the created area. Depending on the element of the grid, an additional effect also occurs. Static grids cause additional damage to targets, whereas cryo grids greatly reduce movement speed.

Mines are placed on the ground and detonate upon enemy contact. Since mines only have a small detonation radius and are often triggered by weak enemies in large hordes, which you can also easily finish off with the weapon, it is almost never worth buying them.

Elemental bul lets boost your normal ammo for a short period of time. Incendiary bullets have a chance to burn the target, and electroshock bullets can stun targets for a short time. Very useful when you're taking on several elite enemies at once.

Drones are used to boost you and your allies for a short time. All drones have a flight time of 90 seconds and should therefore only be used when the going gets tough.

Weapons Guide: What you need to know

There are four different weapon classes in Aliens: Fireteam Elite: Rifle, Melee, Pistol and Heavy. Each of these classes includes other types of weapons that are different from each other in terms of gameplay, but still play the same role.

Each weapon in Aliens: Fireteam Elite has its own advantages and disadvantages.

Each character can take two different weapon classes into the field. Below we'll inform you about the affiliation of the weapon classes and explain what types of weapons each class includes:

  • Rifle: can be equipped by gunner, destroyer, doc and scout. The class includes automatic rifles, assault rifles, self-loading rifles and precision rifles.
  • Close Combat Weapon: Can be equipped by Rifleman, Technician and Scout. The class includes shotguns and submachine guns.
  • Heavy: Can only be equipped by the destroyer. The class includes smartguns, grenade launchers, rocket launchers and flame throwers.
  • Pistol: Can be equipped by Technician and Doc. The class includes heavy pistols, scare guns and automatic pistols.

When choosing your weapon, you should consider the group composition and level structure. On space stations, which are characterized by narrow corridors and claustrophobic tunnels, a sniper rifle makes little sense. In the open field, on the other hand, you'll benefit from having a sniper on your team, who can take out distant enemies with a well-placed headshot.

How do I unlock the hidden scout class?

In addition to the four character classes that are available to you from the beginning, there is a fifth class. The scout takes on the role of the sniper and has useful support abilities that make enemies more vulnerable to damage and strengthen allies. To unlock the scout, you must have played through the entire campaign once - the difficulty level doesn't matter.

With the help of PUPS, enemies are highlighted.

How the scout plays

The scout can use rifles and melee weapons. When it comes to rifles, it is recommended to equip a self-loading rifle or a precision rifle, as the scout receives bonuses for each headshot through the passive ability "Focus".

The first active ability "Parameter Uplink Spectograph", PUPS for short, marks enemies nearby and reduces incoming damage by 20 percent. You can summon a useful support drone with the second active ability. Within the drone's radius, you'll regularly receive ammo, get a buff to accuracy as well as stability, and be healed a few points when you hit a target.

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