Borderlands 3 Zane Builds: The best skills in the guide


In our Borderlands 3 Guide you will learn:

  • which gadgets Zane can choose
  • how to play with Zane as a Supporter
  • with which build you do damage as Zane
  • what Zane can do with the Allrounder build

Zane takes over the class of the agent in Borderlands 3. With his gadgets he cleans up many a battlefield and drives his opponents to despair. Zane can be played as a support and damage dealer. In both roles, he is also very appreciated by his fellow players in co-op.

Zane is a character that should be played more by advanced players. His builds either do little damage as a supporter or require some practice to play him most effectively. In this guide, we have compiled the best support and damage dealing builds for Zane.

Beginner-friendly Borderlands 3 builds for Beastmaster FL4K are available in the linked guide. We also have a Borderlands 3 Amara build guide and a Borderlands 3 Moze build guide for you. If you have problems in the new RaidMaliwanTakedown, we recommend you to take a look at the linked guide.

These gadgets are available to the agent

Zane's specialty is his gadgets, which support him in battle. He can equip two gadgets at once and boost each gadget with two action skill enhancements each. These enhancements will improve the gadgets offensively or defensively. These gadgets are available to you with the agent:

The SNTNL Drone is an automated drone that provides aerial support to Zane in combat. In its basic state, its use lasts for 24 seconds and brings a cooldown of 60 seconds. It is the gadget of choice when it comes to an offensive skill. With the action skill enhancements, its damage can be converted into area damage or the damage on the single target can be boosted.

The Barrier is a more defensive gadget, used to block enemies' projectiles and boost your own. It can be positioned or carried, but this makes it smaller and less effective. Without any other talents, the barrier lasts for 14 seconds, blocks projectiles from one direction and has a cooldown of 24 seconds. With enhancements, the barrier can become a protective dome, deal direct damage to enemies, and boost the group within the barrier with positive effects.

The Digi clone is a 15 second active image of Zane and can deal damage as well as take some shots. In addition, the agent can swap places with his clone. The swapping of places and the distracting effect can be increased by enhancements to the action skill. Also, the clone can explode, be skilled to split damage and boost Zane's shields through the enhancements.

Borderlands 3 Zane Build: The Rapid

Highlights of the Rapid Very fast play style, damage dealing build, fast kills, excellent against enemy masses, needs a lot of practice, very good weapons are needed in high difficulty levels
Skill trees: hitman, double agent & undercover
Link to build: The Rapid

The Frenetic build is currently Zane's only skill that deals very high damage to groups of enemies. The playstyle is somewhat specialized, so you will need more practice with this build than with the all-rounder build. Once you learn the playstyle, the build offers more damage and additional survivability.

With the right items, this build will kill everything in the game that Borderlands 3 currently offers. Due to the reset of the action skills, the Rasante plays very aggressively. However, the maximum potential only unfolds once you find anointed items that deal additional damage at the end of your action skill.

These items are absolutely necessary for you to defeat the hardest bosses. However, most tasks are possible without these anointings. "Adrenaline" is one of the core talents that massively reduces the cooldown of action skills. "Speed over Corpses" and "Supersonic Man" provide the high movement speed. "Rescue" is relevant for Zane's self-healing.

"Dirty Trick" is another cornerstone of the build, which we strengthen beyond its limit with the help of the artifact. This doubles the number of projectiles you fire after killing an enemy. Few talents are as important to your damage.

The item list for the frenzy build

In the following overview you will find the best weapons that strengthen this build most efficiently. Protuberance and Host are especially useful, as they allow you to fire additional elemental projectiles that punch through enemies, ricochet, and hit multiple targets. These are the two most important weapons for the build, as they are essential for damaging masses of enemies.

For the artifact, opt for Victory Rush if you want extra damage and higher movement speed. Otto Idol is the first choice to make the build more defensive .

Note: The "Important Stats" table indicates which stats on the item have the highest priority. This makes it easier for you to compare two items.

Item slotItemImportant values
Weapon #1Protuberance
  • Max. Weapon damage
Weapon #2Host
  • Max. weapon damage Weapon Damage
  • Critical hit damage
Weapon #3Cutsman-
Weapon #4Face-puncherVariant: Reduntant
ArtifactVictory Rush or Otto Idol
  • Max. Face-puncher damage
  • Max. Magazine size
  • Max. Elemental Damage
Class modExecutor
  • Max. Frontal Shotgun Damage
  • Max. Magazine size
  • Max. Elemental Damage
Shield modThe Transformer or Stop-Gap
  • Increased health
Grenade ModIt's Piss, Hex or Tran-fusionVariant: Recurring

Borderlands 3 Zane Build: The All-Rounder

Highlights of the all-rounder: balanced play style, suitable for solo and co-op games, great crowd control of enemies, solo fights against anointed require patience, depends on special items
Skill trees: undercover, double agent & hitman
Link to build: The Allrounder

This build is more on the defensive than designed for offense. Battles against Anointed require more time than with other builds. On the other hand, you'll rarely die and you'll be able to get used to the agent in peace. The build isn't immediately playable, though, since you'll need special items that you'll only get in the course of the game.

The focus on the cryo effect makes for good enemy control on the battlefield. As an all-rounder, you'll show your opponents the ropes in close combat and at medium range. Far away targets, on the other hand, hardly take any damage from you. This is due to the fact that the cryo effect is hardly effective at long range.

However, since the all-rounder is completely dependent on the cryo effect and his kill skills, which only work at a limited range, this is the biggest weakness of the build. Nevertheless, the strength in melee combat makes up for this minus point excellently. The action skills "SNTNL" and "Barrier" provide high damage and sufficient defense in this area.

The action skill extension "Allrounder" turns the barrier into a dome that shields you from damage from all sides. "Deterrence Field" as the second barrier expansion brings further enemy control through the "Stagger" effect and also weakens their shields. "Brain Freeze" is the mainstay of the entire build. This gives critical hits a chance to slow down and freeze enemies.

"Chill and Stay Cool" picks up where it left off, letting your shield and health recharge whenever you freeze an enemy. "Confident and Knowledgeable" rewards you with increased firearm damage and aiming accuracy while the shield is active. The Night Hawking and Lucian's Call weapons supplement the build with additional elemental projectiles and magazine regeneration.

The item list for the Allrounder build

In the following list you can see which items are the best for the Allrounder build. The first two weapons are necessary for the build to reach its full potential. Cutsman serves as a universal weapon that is mainly used in boss fights.

Artifacts in the Icebreaker variant are extremely useful, as they increase the efficiency of cryo weapons. On the one hand, this increases the damage, and on the other, the degree of slowdown.

Item slotItemImportant values
Weapon #1Night Hawking or Maggie
  • Max. Weapon damage
Weapon #2Lucian's Call
  • Max. Cryo Damage
  • Max. Weapon Damage
Weapon #3Trevonator or Brainstormer
  • Max. Cryo Damage
  • Max. Weapon Damage
Weapon #4Cutsman
  • Either fire, corrosion or shock element
  • Max. Weapon Damage
ArtifactAny artifact in the Icebreaker variant
  • Max. Weapon Damage
  • Max. Cryo Damage
  • Movement speed
Class modExecutor or Cold Warrior
  • Max. Weapon Damage
  • Critical hit damage
  • Max. Cryo Damage
Shield modStop-gap
  • 40 percent max magazine capacity
  • Hits get a chance to increase damage by 10 percent.
Grenade modIt's Piss, Hex or Tran-fusionVariant: Recurring

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